Implement sonicSimilarity extension with real audio feature analysis
Adds internal/audiofeatures: decodes each scanned song to PCM via ffmpeg and computes actual measured characteristics — tempo (via autocorrelation of the frame energy envelope, left unset rather than guessed when a clip is too short to contain a beat), an approximate loudness figure, spectral centroid/rolloff and zero-crossing rate (via a hand-written FFT), and a 12-bin chroma vector used both for a Krumhansl-Kessler key estimate and as similarity-index input. No external DSP/ML dependency. The scanner now runs this analysis after indexing each song (as part of the already-background scan, not on any request path) and stores results in the existing audio_features table via the new database.UpsertAudioFeatures/GetAudioFeatures/ListAllAudioFeatures. internal/similarity is a small in-process nearest-neighbor index: z-score normalizes each feature dimension across the analyzed library and answers Nearest (ranked real distances) and Path (a feature-space straight-line walk from one track to another, hopping to the closest not-yet-used real song at each step — never a fabricated intermediate track). getSonicSimilarTracks and findSonicPath expose these through the standard sonicMatch response, converting distance to a normalized (0,1] similarity score. A song that hasn't been analyzed yet is simply absent from results rather than faked. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_014r98AtcBbevpscWLsfwVvv
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@@ -15,6 +15,7 @@ import (
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"sync"
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"time"
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"git.noroutes.net/NoRoutes/vibetunes/internal/audiofeatures"
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"git.noroutes.net/NoRoutes/vibetunes/internal/coverart"
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"git.noroutes.net/NoRoutes/vibetunes/internal/database"
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"git.noroutes.net/NoRoutes/vibetunes/internal/library"
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@@ -35,9 +36,10 @@ const maxWorkers = 4
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// Scanner indexes one or more music folders into the database.
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type Scanner struct {
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DB *sql.DB
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Prober *metadata.Prober
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Log *slog.Logger
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DB *sql.DB
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Prober *metadata.Prober
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Log *slog.Logger
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FFmpegPath string // for sonic-analysis audio decoding; "" defaults to "ffmpeg" on PATH
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mu sync.Mutex
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scanning map[string]bool // music_folder_id -> in progress
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@@ -175,6 +177,7 @@ func (s *Scanner) indexOne(ctx context.Context, folderID, absPath, relPath strin
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return false, false, err
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}
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s.indexCoverArt(absPath, song, tags)
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s.analyzeAudio(ctx, absPath, song, tags)
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return false, true, nil
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}
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if err != database.ErrNotFound {
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@@ -204,9 +207,31 @@ func (s *Scanner) indexOne(ctx context.Context, folderID, absPath, relPath strin
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return false, false, err
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}
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s.indexCoverArt(absPath, song, tags)
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s.analyzeAudio(ctx, absPath, song, tags)
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return true, false, nil
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}
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// analyzeAudio runs the sonic-feature analyzer over a scanned file and
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// stores the result, powering the sonicSimilarity extension. This runs
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// as part of the (already background, admin-triggered) scan itself
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// rather than on any request path. A decode/analysis failure is logged
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// and otherwise ignored: the song is still indexed and playable, it
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// just won't appear in sonic-similarity results until a future rescan
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// succeeds — never a reason to fail the whole scan.
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func (s *Scanner) analyzeAudio(ctx context.Context, absPath string, song *database.Song, tags *metadata.Tags) {
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if tags.Kind != "song" {
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return
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}
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features, err := audiofeatures.Analyze(ctx, s.FFmpegPath, absPath)
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if err != nil {
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s.Log.Warn("audio feature analysis failed", "err", err, "path", absPath)
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return
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}
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if err := database.UpsertAudioFeatures(s.DB, song.ID, features); err != nil {
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s.Log.Warn("storing audio features failed", "err", err, "path", absPath)
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}
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}
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// indexCoverArt records where an album's cover art can be found: a
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// folder image next to the file if one exists, otherwise the file's own
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// embedded artwork (extracted lazily by the web layer on request, not
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