Files
vibesonic/internal/similarity/index.go
T
owenandClaude Sonnet 5 b6acd63c2d Implement sonicSimilarity extension with real audio feature analysis
Adds internal/audiofeatures: decodes each scanned song to PCM via
ffmpeg and computes actual measured characteristics — tempo (via
autocorrelation of the frame energy envelope, left unset rather than
guessed when a clip is too short to contain a beat), an approximate
loudness figure, spectral centroid/rolloff and zero-crossing rate (via
a hand-written FFT), and a 12-bin chroma vector used both for a
Krumhansl-Kessler key estimate and as similarity-index input. No
external DSP/ML dependency.

The scanner now runs this analysis after indexing each song (as part
of the already-background scan, not on any request path) and stores
results in the existing audio_features table via the new
database.UpsertAudioFeatures/GetAudioFeatures/ListAllAudioFeatures.

internal/similarity is a small in-process nearest-neighbor index:
z-score normalizes each feature dimension across the analyzed library
and answers Nearest (ranked real distances) and Path (a feature-space
straight-line walk from one track to another, hopping to the closest
not-yet-used real song at each step — never a fabricated intermediate
track).

getSonicSimilarTracks and findSonicPath expose these through the
standard sonicMatch response, converting distance to a normalized
(0,1] similarity score. A song that hasn't been analyzed yet is simply
absent from results rather than faked.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014r98AtcBbevpscWLsfwVvv
2026-08-23 08:30:20 -05:00

204 lines
5.1 KiB
Go

// Package similarity builds a small in-process nearest-neighbor index
// over numeric audio-feature vectors and uses it for two things:
// ranking tracks by actual sonic closeness, and walking a musically
// reasonable path between two tracks through feature space. There is
// no external vector database — the whole index is just normalized
// vectors held in memory, rebuilt from internal/database's
// audio_features table whenever a caller needs it.
package similarity
import (
"math"
"sort"
)
// Item is one track's raw (un-normalized) feature vector, keyed by
// song ID.
type Item struct {
ID string
Vector []float64
}
// Index holds z-score-normalized vectors for a set of tracks. Each
// dimension is normalized independently using the mean/stddev of that
// dimension across exactly the items the index was built from, so
// dimensions with a wide natural range (like tempo, in BPM) don't
// dominate Euclidean distance over dimensions with a narrow one (like a
// normalized chroma bin).
type Index struct {
ids []string
norm [][]float64
}
// Build normalizes and indexes items. An item whose Vector length
// disagrees with the first item's is dropped rather than causing a
// panic or silently misaligning dimensions — a defensive check, not
// something expected to trigger with correctly-produced feature rows.
func Build(items []Item) *Index {
idx := &Index{}
if len(items) == 0 {
return idx
}
dims := len(items[0].Vector)
var kept []Item
for _, it := range items {
if len(it.Vector) == dims {
kept = append(kept, it)
}
}
if len(kept) == 0 {
return idx
}
means := make([]float64, dims)
for _, it := range kept {
for d, v := range it.Vector {
means[d] += v
}
}
for d := range means {
means[d] /= float64(len(kept))
}
stds := make([]float64, dims)
for _, it := range kept {
for d, v := range it.Vector {
diff := v - means[d]
stds[d] += diff * diff
}
}
for d := range stds {
stds[d] = math.Sqrt(stds[d] / float64(len(kept)))
}
idx.ids = make([]string, len(kept))
idx.norm = make([][]float64, len(kept))
for i, it := range kept {
nv := make([]float64, dims)
for d, v := range it.Vector {
if stds[d] > 1e-9 {
nv[d] = (v - means[d]) / stds[d]
}
}
idx.ids[i] = it.ID
idx.norm[i] = nv
}
return idx
}
// Match is one similarity result: another track and its distance from
// the query track in normalized feature space (0 = identical, larger =
// less similar).
type Match struct {
ID string
Distance float64
}
// Nearest returns up to k tracks closest to id, nearest first,
// excluding id itself. Returns nil if id isn't in the index.
func (idx *Index) Nearest(id string, k int) []Match {
pos := idx.indexOf(id)
if pos < 0 {
return nil
}
matches := make([]Match, 0, len(idx.ids)-1)
for i, other := range idx.ids {
if i == pos {
continue
}
matches = append(matches, Match{ID: other, Distance: euclidean(idx.norm[pos], idx.norm[i])})
}
sort.Slice(matches, func(a, b int) bool { return matches[a].Distance < matches[b].Distance })
if k > 0 && len(matches) > k {
matches = matches[:k]
}
return matches
}
// Path walks from fromID to toID in `steps` hops (including both
// endpoints), picking at each intermediate step the not-yet-used track
// closest to the corresponding point on the straight line between
// fromID's and toID's feature vectors. That keeps the sequence
// perceptually gradual — each hop is a small, real step in sonic
// character rather than a random jump — without ever inventing a track
// that isn't actually in the library. Returns nil if either endpoint
// isn't indexed.
func (idx *Index) Path(fromID, toID string, steps int) []string {
fromPos := idx.indexOf(fromID)
toPos := idx.indexOf(toID)
if fromPos < 0 || toPos < 0 {
return nil
}
if steps < 2 {
steps = 2
}
path := []string{fromID}
used := map[string]bool{fromID: true, toID: true}
fromVec, toVec := idx.norm[fromPos], idx.norm[toPos]
for step := 1; step < steps-1; step++ {
t := float64(step) / float64(steps-1)
target := lerp(fromVec, toVec, t)
best := -1
bestDist := math.Inf(1)
for i, id := range idx.ids {
if used[id] {
continue
}
d := euclidean(idx.norm[i], target)
if d < bestDist {
bestDist = d
best = i
}
}
if best < 0 {
break // library exhausted; fall through with what we have
}
path = append(path, idx.ids[best])
used[idx.ids[best]] = true
}
path = append(path, toID)
return path
}
// DistanceBetween returns the normalized-feature-space Euclidean
// distance between two indexed tracks, or +Inf if either isn't
// indexed.
func (idx *Index) DistanceBetween(idA, idB string) float64 {
a, b := idx.indexOf(idA), idx.indexOf(idB)
if a < 0 || b < 0 {
return math.Inf(1)
}
return euclidean(idx.norm[a], idx.norm[b])
}
func (idx *Index) indexOf(id string) int {
for i, v := range idx.ids {
if v == id {
return i
}
}
return -1
}
func euclidean(a, b []float64) float64 {
var sum float64
for i := range a {
d := a[i] - b[i]
sum += d * d
}
return math.Sqrt(sum)
}
func lerp(a, b []float64, t float64) []float64 {
out := make([]float64, len(a))
for i := range a {
out[i] = a[i] + (b[i]-a[i])*t
}
return out
}