Add asset checkout, quantity/uniqueness, contacts, and QR labels

Checkout:
- assets.AssignUser + POST /app/assets/{id}/checkout assign/unassign an
  asset's user independent of the full edit form. New shared
  #checkoutModal, wired from a "Check Out..." context-menu action, backed
  by GET /app/assets/{id} and GET /app/users/options JSON endpoints.

Quantity / uniqueness:
- Item types gain an IsUnique flag (checked by default, matching prior
  behavior). Assets gain a Quantity column, fixed at 1 for unique types
  and adjustable via +/- steppers (POST /app/assets/{id}/quantity) for
  non-unique ones. Flipping a type back to unique clamps existing assets'
  quantity back to 1. CSV import/export gained a Quantity column.
  Migration 0003_quantity.sql.

Contacts:
- New models.RoleContact: an assignable person who cannot sign in
  (User.CanLogin). Migration 0004_contacts.sql rebuilds the users table
  (SQLite can't alter a CHECK constraint in place) to allow the role.
  Users form/list updated; contact creation auto-generates an unusable
  password since the login path is blocked by role regardless.

QR asset tags and printable labels:
- Each asset's QR code (via github.com/skip2/go-qrcode, pure Go) encodes
  an absolute /scan/<tag> URL; GET /scan/{tag} resolves it and redirects
  into /inventory?asset=<id>, which app.js picks up on load to
  auto-select that asset - works from a phone camera or a USB
  scanner-as-keyboard-wedge pointed at the address bar.
- GET /labels renders a print-ready sheet (right-click an asset for one
  label, a folder for every asset in it) with a template switcher between
  Avery 5160 (verified dimensions) and 61526 asset tag labels (best-effort
  layout, flagged as such on the page).

Also refreshed README to reflect the right-click-first tree UX and all of
the above.
This commit is contained in:
Owen
2026-08-17 16:28:14 -05:00
parent 42e7b2a21c
commit fb85c9edbb
31 changed files with 975 additions and 77 deletions
+60 -10
View File
@@ -1,12 +1,38 @@
package web
import (
"crypto/rand"
"encoding/hex"
"net/http"
"strconv"
"inventree/internal/models"
)
// parseRole maps a form's role value to a models.Role, defaulting to
// RoleUser for anything unrecognized.
func parseRole(s string) models.Role {
switch s {
case "admin":
return models.RoleAdmin
case "contact":
return models.RoleContact
default:
return models.RoleUser
}
}
// randomPassword generates an unguessable password for contact accounts,
// which can never sign in (see models.User.CanLogin) but still need some
// non-empty password_hash in storage.
func randomPassword() (string, error) {
b := make([]byte, 24)
if _, err := rand.Read(b); err != nil {
return "", err
}
return hex.EncodeToString(b), nil
}
type usersListData struct {
User *models.User
Users []models.User
@@ -21,6 +47,28 @@ func (a *App) handleUsersList(w http.ResponseWriter, r *http.Request) {
a.Render(w, http.StatusOK, "users_list", usersListData{User: currentUser(r), Users: list})
}
// handleUserOptions returns enabled users as JSON, for pickers like the
// asset checkout modal (a currently-assigned but since-disabled user still
// displays correctly elsewhere; they just won't appear as a new choice).
func (a *App) handleUserOptions(w http.ResponseWriter, r *http.Request) {
list, err := a.Users.List(r.Context())
if err != nil {
jsonErr(w, http.StatusInternalServerError, err)
return
}
type option struct {
ID int64 `json:"id"`
Username string `json:"username"`
}
out := make([]option, 0, len(list))
for _, u := range list {
if u.Enabled {
out = append(out, option{ID: u.ID, Username: u.Username})
}
}
jsonOK(w, out)
}
type userFormData struct {
User *models.User
EditUser *models.User
@@ -36,15 +84,20 @@ func (a *App) handleUserCreate(w http.ResponseWriter, r *http.Request) {
writeErr(w, http.StatusBadRequest, err.Error())
return
}
role := models.RoleUser
if r.FormValue("role") == "admin" {
role = models.RoleAdmin
}
role := parseRole(r.FormValue("role"))
u := &models.User{Username: r.FormValue("username"), Role: role, Enabled: r.FormValue("enabled") == "on"}
password := r.FormValue("password")
if password == "" {
a.Render(w, http.StatusBadRequest, "users_form", userFormData{User: currentUser(r), EditUser: u, Error: "Password is required."})
return
if role != models.RoleContact {
a.Render(w, http.StatusBadRequest, "users_form", userFormData{User: currentUser(r), EditUser: u, Error: "Password is required."})
return
}
generated, err := randomPassword()
if err != nil {
writeErr(w, http.StatusInternalServerError, err.Error())
return
}
password = generated
}
if err := a.Users.Create(r.Context(), u, password); err != nil {
a.Render(w, http.StatusBadRequest, "users_form", userFormData{User: currentUser(r), EditUser: u, Error: err.Error()})
@@ -83,10 +136,7 @@ func (a *App) handleUserUpdate(w http.ResponseWriter, r *http.Request) {
return
}
u.Username = r.FormValue("username")
u.Role = models.RoleUser
if r.FormValue("role") == "admin" {
u.Role = models.RoleAdmin
}
u.Role = parseRole(r.FormValue("role"))
u.Enabled = r.FormValue("enabled") == "on"
if err := a.Users.Update(r.Context(), u); err != nil {
a.Render(w, http.StatusBadRequest, "users_form", userFormData{User: currentUser(r), EditUser: u, Error: err.Error()})