5 Commits
Author SHA1 Message Date
Owen f3a959334f Rename project from inventree to vibetree
- go.mod module path (and every internal/vibetree import) inventree -> vibetree
- cmd/inventree/ -> cmd/vibetree/, deploy/inventree.service -> vibetree.service
- Default site name (seed data + the siteName template func's fallback)
  is now "vibetree", shown in the navbar, <title>, and login page
- Session cookie renamed inventree_session -> vibetree_session
- Default DB path data/inventree.db -> data/vibetree.db, CLI/log text,
  Dockerfile, docker-compose.yml, README, .gitignore/.dockerignore all
  updated to match

Existing installs: this changes the session cookie name (users will be
signed out once) and the default DB filename (point -db at your existing
file, or rename it, to keep your data).
2026-08-17 17:14:52 -05:00
Owen fb85c9edbb Add asset checkout, quantity/uniqueness, contacts, and QR labels
Checkout:
- assets.AssignUser + POST /app/assets/{id}/checkout assign/unassign an
  asset's user independent of the full edit form. New shared
  #checkoutModal, wired from a "Check Out..." context-menu action, backed
  by GET /app/assets/{id} and GET /app/users/options JSON endpoints.

Quantity / uniqueness:
- Item types gain an IsUnique flag (checked by default, matching prior
  behavior). Assets gain a Quantity column, fixed at 1 for unique types
  and adjustable via +/- steppers (POST /app/assets/{id}/quantity) for
  non-unique ones. Flipping a type back to unique clamps existing assets'
  quantity back to 1. CSV import/export gained a Quantity column.
  Migration 0003_quantity.sql.

Contacts:
- New models.RoleContact: an assignable person who cannot sign in
  (User.CanLogin). Migration 0004_contacts.sql rebuilds the users table
  (SQLite can't alter a CHECK constraint in place) to allow the role.
  Users form/list updated; contact creation auto-generates an unusable
  password since the login path is blocked by role regardless.

QR asset tags and printable labels:
- Each asset's QR code (via github.com/skip2/go-qrcode, pure Go) encodes
  an absolute /scan/<tag> URL; GET /scan/{tag} resolves it and redirects
  into /inventory?asset=<id>, which app.js picks up on load to
  auto-select that asset - works from a phone camera or a USB
  scanner-as-keyboard-wedge pointed at the address bar.
- GET /labels renders a print-ready sheet (right-click an asset for one
  label, a folder for every asset in it) with a template switcher between
  Avery 5160 (verified dimensions) and 61526 asset tag labels (best-effort
  layout, flagged as such on the page).

Also refreshed README to reflect the right-click-first tree UX and all of
the above.
2026-08-17 16:28:14 -05:00
Owen 8d9106542c Blank root panel, asset form as a modal, and a dedicated Statuses page
- Main panel is now blank at the top level ("Select a folder or asset
  from the tree") instead of showing a dashboard - browsing happens in
  the tree, the panel only shows something once you click into it.
  Removed the now-dead DashboardStats/Stats() machinery it depended on.
- Add/Edit Asset no longer takes over the main panel; it opens in
  #assetModal instead; asset_form.html was trimmed down to just the form
  (no more breadcrumb/panel wrapper) since the modal chrome provides the
  title and footer buttons now. The dynamic item-type-fields and submit
  listeners moved from #main-panel's delegation to the modal element's.
- Statuses split out of the General settings page into its own
  /settings/statuses page and sub-nav entry, alongside General, Item
  Types, and Users.
2026-08-17 15:45:38 -05:00
Owen 4ceb1cbc03 Replace on-screen action buttons with right-click context menus
The tree and main panels now behave like a native file manager: right
click (or the keyboard Menu key) on a folder, asset, breadcrumb crumb, or
empty tree/panel background brings up the relevant actions instead of a
row of always-visible buttons.

- New generic showContextMenu() in app.js with per-target-kind menu
  builders (folder/asset/tree background/panel background), gated by
  admin role the same way the old buttons were.
- Removed: the "..." tree-row action button, and the New Folder/Add
  Asset/Rename/Delete/Edit/Move/Duplicate/Import/Export buttons from the
  inventory toolbar and every panel. Expand All/Collapse All shrank to two
  icon-only buttons next to the search box; everything else creation- or
  mutation-related is right-click only.
- Replaced the per-asset embedded "Move" modal with one shared
  #moveAssetModal populated via a new GET /app/folders/options endpoint,
  since move can now be triggered from any asset row, not just its own
  detail view.
- Breadcrumb crumbs (including the current folder) and folder/asset table
  rows are now valid right-click targets too, not just tree rows.
2026-08-17 15:24:32 -05:00
Owen 218687a1ee Initial implementation of inventree
A small IT asset inventory system built around a nested folder tree,
matching the project brief: Go + html/template + Bootstrap 5 + vanilla JS,
SQLite storage (WAL, FKs, migrations), embedded templates/static assets,
single compiled binary.

- AJAX-driven inventory tree: lazy-loaded folder expansion with per-user
  persisted expand state, drag-and-drop move for folders/assets, safe
  delete-with-relocate-or-cascade confirmation, search with breadcrumbs.
- Assets: CRUD, duplicate, move, auto-generated IT-000001-style IDs,
  CSV import (with optional folder auto-create) and export.
- Admin-defined item types with custom fields (text/long_text/number/date/
  boolean/dropdown/url/ip_address).
- Configurable statuses, session-based auth (bcrypt, secure cookies),
  admin/user roles, user management.
- CLI: serve, version, database migrate, database backup; /healthz;
  graceful shutdown; Dockerfile/docker-compose/systemd unit; Go test suite.
2026-08-17 13:34:40 -05:00