Checkout:
- assets.AssignUser + POST /app/assets/{id}/checkout assign/unassign an
asset's user independent of the full edit form. New shared
#checkoutModal, wired from a "Check Out..." context-menu action, backed
by GET /app/assets/{id} and GET /app/users/options JSON endpoints.
Quantity / uniqueness:
- Item types gain an IsUnique flag (checked by default, matching prior
behavior). Assets gain a Quantity column, fixed at 1 for unique types
and adjustable via +/- steppers (POST /app/assets/{id}/quantity) for
non-unique ones. Flipping a type back to unique clamps existing assets'
quantity back to 1. CSV import/export gained a Quantity column.
Migration 0003_quantity.sql.
Contacts:
- New models.RoleContact: an assignable person who cannot sign in
(User.CanLogin). Migration 0004_contacts.sql rebuilds the users table
(SQLite can't alter a CHECK constraint in place) to allow the role.
Users form/list updated; contact creation auto-generates an unusable
password since the login path is blocked by role regardless.
QR asset tags and printable labels:
- Each asset's QR code (via github.com/skip2/go-qrcode, pure Go) encodes
an absolute /scan/<tag> URL; GET /scan/{tag} resolves it and redirects
into /inventory?asset=<id>, which app.js picks up on load to
auto-select that asset - works from a phone camera or a USB
scanner-as-keyboard-wedge pointed at the address bar.
- GET /labels renders a print-ready sheet (right-click an asset for one
label, a folder for every asset in it) with a template switcher between
Avery 5160 (verified dimensions) and 61526 asset tag labels (best-effort
layout, flagged as such on the page).
Also refreshed README to reflect the right-click-first tree UX and all of
the above.
- Main panel is now blank at the top level ("Select a folder or asset
from the tree") instead of showing a dashboard - browsing happens in
the tree, the panel only shows something once you click into it.
Removed the now-dead DashboardStats/Stats() machinery it depended on.
- Add/Edit Asset no longer takes over the main panel; it opens in
#assetModal instead; asset_form.html was trimmed down to just the form
(no more breadcrumb/panel wrapper) since the modal chrome provides the
title and footer buttons now. The dynamic item-type-fields and submit
listeners moved from #main-panel's delegation to the modal element's.
- Statuses split out of the General settings page into its own
/settings/statuses page and sub-nav entry, alongside General, Item
Types, and Users.
The tree and main panels now behave like a native file manager: right
click (or the keyboard Menu key) on a folder, asset, breadcrumb crumb, or
empty tree/panel background brings up the relevant actions instead of a
row of always-visible buttons.
- New generic showContextMenu() in app.js with per-target-kind menu
builders (folder/asset/tree background/panel background), gated by
admin role the same way the old buttons were.
- Removed: the "..." tree-row action button, and the New Folder/Add
Asset/Rename/Delete/Edit/Move/Duplicate/Import/Export buttons from the
inventory toolbar and every panel. Expand All/Collapse All shrank to two
icon-only buttons next to the search box; everything else creation- or
mutation-related is right-click only.
- Replaced the per-asset embedded "Move" modal with one shared
#moveAssetModal populated via a new GET /app/folders/options endpoint,
since move can now be triggered from any asset row, not just its own
detail view.
- Breadcrumb crumbs (including the current folder) and folder/asset table
rows are now valid right-click targets too, not just tree rows.