Files
vibetree/internal/web/handlers_assets.go
T
Owen fb85c9edbb Add asset checkout, quantity/uniqueness, contacts, and QR labels
Checkout:
- assets.AssignUser + POST /app/assets/{id}/checkout assign/unassign an
  asset's user independent of the full edit form. New shared
  #checkoutModal, wired from a "Check Out..." context-menu action, backed
  by GET /app/assets/{id} and GET /app/users/options JSON endpoints.

Quantity / uniqueness:
- Item types gain an IsUnique flag (checked by default, matching prior
  behavior). Assets gain a Quantity column, fixed at 1 for unique types
  and adjustable via +/- steppers (POST /app/assets/{id}/quantity) for
  non-unique ones. Flipping a type back to unique clamps existing assets'
  quantity back to 1. CSV import/export gained a Quantity column.
  Migration 0003_quantity.sql.

Contacts:
- New models.RoleContact: an assignable person who cannot sign in
  (User.CanLogin). Migration 0004_contacts.sql rebuilds the users table
  (SQLite can't alter a CHECK constraint in place) to allow the role.
  Users form/list updated; contact creation auto-generates an unusable
  password since the login path is blocked by role regardless.

QR asset tags and printable labels:
- Each asset's QR code (via github.com/skip2/go-qrcode, pure Go) encodes
  an absolute /scan/<tag> URL; GET /scan/{tag} resolves it and redirects
  into /inventory?asset=<id>, which app.js picks up on load to
  auto-select that asset - works from a phone camera or a USB
  scanner-as-keyboard-wedge pointed at the address bar.
- GET /labels renders a print-ready sheet (right-click an asset for one
  label, a folder for every asset in it) with a template switcher between
  Avery 5160 (verified dimensions) and 61526 asset tag labels (best-effort
  layout, flagged as such on the page).

Also refreshed README to reflect the right-click-first tree UX and all of
the above.
2026-08-17 16:28:14 -05:00

197 lines
5.6 KiB
Go

package web
import (
"net/http"
"strconv"
"inventree/internal/models"
)
type assetRequest struct {
AssetTag string `json:"asset_id"`
Name string `json:"name"`
ItemTypeID int64 `json:"item_type_id"`
FolderID *int64 `json:"folder_id"`
StatusID int64 `json:"status_id"`
AssignedUserID *int64 `json:"assigned_user_id"`
Notes string `json:"notes"`
Quantity int `json:"quantity"`
Fields map[string]string `json:"fields"`
}
func (req assetRequest) fieldValues() map[int64]string {
out := make(map[int64]string, len(req.Fields))
for k, v := range req.Fields {
id, err := strconv.ParseInt(k, 10, 64)
if err != nil {
continue
}
out[id] = v
}
return out
}
func (a *App) handleAssetCreate(w http.ResponseWriter, r *http.Request) {
var req assetRequest
if err := readJSON(r, &req); err != nil {
jsonErr(w, http.StatusBadRequest, err)
return
}
asset := &models.Asset{
AssetTag: req.AssetTag, Name: req.Name, ItemTypeID: req.ItemTypeID, FolderID: req.FolderID,
StatusID: req.StatusID, AssignedUserID: req.AssignedUserID, Notes: req.Notes, Quantity: req.Quantity,
}
if err := a.Assets.Create(r.Context(), asset, req.fieldValues()); err != nil {
jsonErr(w, http.StatusBadRequest, err)
return
}
jsonOK(w, map[string]any{"id": asset.ID, "asset_id": asset.AssetTag, "folder_id": asset.FolderID})
}
func (a *App) handleAssetUpdate(w http.ResponseWriter, r *http.Request) {
id, err := pathID(r, "id")
if err != nil {
jsonErr(w, http.StatusBadRequest, err)
return
}
var req assetRequest
if err := readJSON(r, &req); err != nil {
jsonErr(w, http.StatusBadRequest, err)
return
}
existing, err := a.Assets.Get(r.Context(), id)
if err != nil {
jsonErr(w, http.StatusNotFound, err)
return
}
asset := &models.Asset{
ID: id, AssetTag: req.AssetTag, Name: req.Name, ItemTypeID: existing.ItemTypeID, FolderID: req.FolderID,
StatusID: req.StatusID, AssignedUserID: req.AssignedUserID, Notes: req.Notes, Quantity: req.Quantity,
}
if err := a.Assets.Update(r.Context(), asset, req.fieldValues()); err != nil {
jsonErr(w, http.StatusBadRequest, err)
return
}
jsonOK(w, map[string]any{"id": asset.ID, "asset_id": asset.AssetTag, "folder_id": asset.FolderID})
}
func (a *App) handleAssetDelete(w http.ResponseWriter, r *http.Request) {
id, err := pathID(r, "id")
if err != nil {
jsonErr(w, http.StatusBadRequest, err)
return
}
asset, err := a.Assets.Get(r.Context(), id)
if err != nil {
jsonErr(w, http.StatusNotFound, err)
return
}
if err := a.Assets.Delete(r.Context(), id); err != nil {
jsonErr(w, http.StatusInternalServerError, err)
return
}
jsonOK(w, map[string]any{"id": id, "folder_id": asset.FolderID})
}
func (a *App) handleAssetDuplicate(w http.ResponseWriter, r *http.Request) {
id, err := pathID(r, "id")
if err != nil {
jsonErr(w, http.StatusBadRequest, err)
return
}
copyAsset, err := a.Assets.Duplicate(r.Context(), id)
if err != nil {
jsonErr(w, http.StatusBadRequest, err)
return
}
jsonOK(w, map[string]any{"id": copyAsset.ID, "asset_id": copyAsset.AssetTag, "folder_id": copyAsset.FolderID})
}
type assetMoveRequest struct {
FolderID *int64 `json:"folder_id"`
}
func (a *App) handleAssetMove(w http.ResponseWriter, r *http.Request) {
id, err := pathID(r, "id")
if err != nil {
jsonErr(w, http.StatusBadRequest, err)
return
}
var req assetMoveRequest
if err := readJSON(r, &req); err != nil {
jsonErr(w, http.StatusBadRequest, err)
return
}
if err := a.Assets.Move(r.Context(), id, req.FolderID); err != nil {
jsonErr(w, http.StatusInternalServerError, err)
return
}
jsonOK(w, map[string]any{"id": id, "folder_id": req.FolderID})
}
// handleAssetGet returns a single asset as JSON, for lightweight lookups
// (e.g. the checkout modal) that don't need the full HTML detail panel.
func (a *App) handleAssetGet(w http.ResponseWriter, r *http.Request) {
id, err := pathID(r, "id")
if err != nil {
jsonErr(w, http.StatusBadRequest, err)
return
}
asset, err := a.Assets.Get(r.Context(), id)
if err != nil {
jsonErr(w, http.StatusNotFound, err)
return
}
jsonOK(w, asset)
}
type assetCheckoutRequest struct {
AssignedUserID *int64 `json:"assigned_user_id"`
}
// handleAssetCheckout assigns (checks out) or unassigns (checks in) an
// asset's user without touching any other field.
func (a *App) handleAssetCheckout(w http.ResponseWriter, r *http.Request) {
id, err := pathID(r, "id")
if err != nil {
jsonErr(w, http.StatusBadRequest, err)
return
}
var req assetCheckoutRequest
if err := readJSON(r, &req); err != nil {
jsonErr(w, http.StatusBadRequest, err)
return
}
if err := a.Assets.AssignUser(r.Context(), id, req.AssignedUserID); err != nil {
jsonErr(w, http.StatusInternalServerError, err)
return
}
jsonOK(w, map[string]any{"id": id, "assigned_user_id": req.AssignedUserID})
}
type assetQuantityRequest struct {
Delta int `json:"delta"`
}
// handleAssetQuantity increments or decrements a non-unique asset's
// quantity in place, for the +/- steppers on the asset panel and folder
// tables.
func (a *App) handleAssetQuantity(w http.ResponseWriter, r *http.Request) {
id, err := pathID(r, "id")
if err != nil {
jsonErr(w, http.StatusBadRequest, err)
return
}
var req assetQuantityRequest
if err := readJSON(r, &req); err != nil {
jsonErr(w, http.StatusBadRequest, err)
return
}
asset, err := a.Assets.AdjustQuantity(r.Context(), id, req.Delta)
if err != nil {
jsonErr(w, http.StatusBadRequest, err)
return
}
jsonOK(w, map[string]any{"id": id, "quantity": asset.Quantity})
}