Archived
Added a basic reward model and repetitive unlocks to calculate time till next unlock on repeating rewards
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@@ -0,0 +1,10 @@
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// GASM.java (General Activation Sequence Manager)
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// - In charge of making sure things do their thing when they are supposed to
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//
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// (c) Owen Rummage 2020
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package dev.astridlabs.playtimerewardsplus.Controllers;
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public class GASM {
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}
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@@ -7,7 +7,9 @@ package dev.astridlabs.playtimerewardsplus.DataTypes;
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import org.bukkit.Location;
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import java.util.ArrayList;
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import java.util.Enumeration;
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import java.util.List;
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import java.util.UUID;
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public class PlayerData {
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@@ -19,6 +21,8 @@ public class PlayerData {
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private Location CurrentLocation;
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private Location LastLocation;
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private List<String> RepetitiveUnlocks = new ArrayList<String>();
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public PlayerData(UUID uuid, String DisplayName){
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this.uuid = uuid;
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this.DisplayName = DisplayName;
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@@ -56,4 +60,32 @@ public class PlayerData {
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public void setLastLocation(Location lastLocation) {
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this.LastLocation = lastLocation;
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}
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public String getRepetitiveUnlocks(String timeRequired){
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String returnableString = "none";
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for(String reward : RepetitiveUnlocks){
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if(reward.split(":")[0].equals(timeRequired)){
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returnableString = reward;
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}
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}
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return returnableString;
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}
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public void setRepetitiveUnlocks(String timeRequired, Integer times){
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for(int i = 0; i<RepetitiveUnlocks.size(); i++){
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String reward = RepetitiveUnlocks.get(i);
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if(reward.split(":")[0].equals(timeRequired)){
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StringBuilder sb = new StringBuilder();
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sb.append(timeRequired);
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sb.append(":");
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sb.append(times);
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RepetitiveUnlocks.set(i, sb.toString());
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}
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}
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}
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}
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@@ -0,0 +1,26 @@
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// Reward.java
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// - Datatype saved by the RewardManager.java
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//
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// (c) Owen Rummage 2020
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package dev.astridlabs.playtimerewardsplus.DataTypes;
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import java.util.ArrayList;
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import java.util.List;
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public class Reward {
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public Integer TimeRequred;
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public boolean DoesRepeat;
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public String UnlockMessage;
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public List<String> Commands = new ArrayList<String>();
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public Reward(Integer timeRequred, boolean doesRepeat, String unlockMessage, List commands){
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this.TimeRequred = timeRequred;
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this.DoesRepeat = doesRepeat;
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this.UnlockMessage = unlockMessage;
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this.Commands = commands;
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}
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}
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