[UI] User can now force the audio encoding to be used
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@@ -63,7 +63,23 @@ _db(db)
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Wt::WTemplate* playerTemplate = new Wt::WTemplate(this);
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playerTemplate->setTemplateText(Wt::WString::tr("mobile-audio-player"));
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AudioMediaPlayer* mediaPlayer = new AudioMediaPlayer();
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Wt::Dbo::Transaction transaction(_db.getSession());
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Database::User::pointer user = _db.getCurrentUser();
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// Determine the encoding to be used
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Wt::WMediaPlayer::Encoding encoding;
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switch (user->getAudioEncoding())
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{
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case Database::AudioEncoding::MP3: encoding = Wt::WMediaPlayer::MP3; break;
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case Database::AudioEncoding::WEBMA: encoding = Wt::WMediaPlayer::WEBMA; break;
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case Database::AudioEncoding::OGA: encoding = Wt::WMediaPlayer::OGA; break;
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case Database::AudioEncoding::FLA: encoding = Wt::WMediaPlayer::FLA; break;
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case Database::AudioEncoding::AUTO:
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default:
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encoding = AudioMediaPlayer::getBestEncoding();
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}
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AudioMediaPlayer* mediaPlayer = new AudioMediaPlayer(encoding);
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playerTemplate->bindWidget("player", mediaPlayer);
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edit->changed().connect(std::bind([=] () {
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@@ -177,11 +193,12 @@ _db(db)
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{
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// Determine the output format using the encoding of the player
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Transcode::Format::Encoding encoding;
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switch(AudioMediaPlayer::getEncoding())
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switch(mediaPlayer->getEncoding())
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{
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case Wt::WMediaPlayer::MP3: encoding = Transcode::Format::MP3; break;
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case Wt::WMediaPlayer::M4A: encoding = Transcode::Format::M4A; break;
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case Wt::WMediaPlayer::FLA: encoding = Transcode::Format::FLA; break;
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case Wt::WMediaPlayer::OGA: encoding = Transcode::Format::OGA; break;
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case Wt::WMediaPlayer::WEBMA: encoding = Transcode::Format::WEBMA; break;
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default:
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encoding = Transcode::Format::MP3;
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}
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