[UI] User can now force the audio encoding to be used

This commit is contained in:
emeric
2015-03-22 20:45:39 +01:00
parent 21c858562e
commit 0378c242b6
17 changed files with 223 additions and 58 deletions
+20 -3
View File
@@ -63,7 +63,23 @@ _db(db)
Wt::WTemplate* playerTemplate = new Wt::WTemplate(this);
playerTemplate->setTemplateText(Wt::WString::tr("mobile-audio-player"));
AudioMediaPlayer* mediaPlayer = new AudioMediaPlayer();
Wt::Dbo::Transaction transaction(_db.getSession());
Database::User::pointer user = _db.getCurrentUser();
// Determine the encoding to be used
Wt::WMediaPlayer::Encoding encoding;
switch (user->getAudioEncoding())
{
case Database::AudioEncoding::MP3: encoding = Wt::WMediaPlayer::MP3; break;
case Database::AudioEncoding::WEBMA: encoding = Wt::WMediaPlayer::WEBMA; break;
case Database::AudioEncoding::OGA: encoding = Wt::WMediaPlayer::OGA; break;
case Database::AudioEncoding::FLA: encoding = Wt::WMediaPlayer::FLA; break;
case Database::AudioEncoding::AUTO:
default:
encoding = AudioMediaPlayer::getBestEncoding();
}
AudioMediaPlayer* mediaPlayer = new AudioMediaPlayer(encoding);
playerTemplate->bindWidget("player", mediaPlayer);
edit->changed().connect(std::bind([=] () {
@@ -177,11 +193,12 @@ _db(db)
{
// Determine the output format using the encoding of the player
Transcode::Format::Encoding encoding;
switch(AudioMediaPlayer::getEncoding())
switch(mediaPlayer->getEncoding())
{
case Wt::WMediaPlayer::MP3: encoding = Transcode::Format::MP3; break;
case Wt::WMediaPlayer::M4A: encoding = Transcode::Format::M4A; break;
case Wt::WMediaPlayer::FLA: encoding = Transcode::Format::FLA; break;
case Wt::WMediaPlayer::OGA: encoding = Transcode::Format::OGA; break;
case Wt::WMediaPlayer::WEBMA: encoding = Transcode::Format::WEBMA; break;
default:
encoding = Transcode::Format::MP3;
}