[UI] User can now force the audio encoding to be used

This commit is contained in:
emeric
2015-03-22 20:45:39 +01:00
parent 21c858562e
commit 0378c242b6
17 changed files with 223 additions and 58 deletions
@@ -28,7 +28,7 @@ namespace UserInterface {
namespace Mobile {
Wt::WMediaPlayer::Encoding
AudioMediaPlayer::getEncoding()
AudioMediaPlayer::getBestEncoding()
{
const Wt::WEnvironment& env = Wt::WApplication::instance()->environment();
@@ -38,20 +38,24 @@ AudioMediaPlayer::getEncoding()
return Wt::WMediaPlayer::OGA;
}
AudioMediaPlayer::AudioMediaPlayer(Wt::WContainerWidget *parent)
: Wt::WContainerWidget(parent)
AudioMediaPlayer::AudioMediaPlayer(Wt::WMediaPlayer::Encoding encoding, Wt::WContainerWidget *parent)
:
Wt::WContainerWidget(parent),
_player(nullptr),
_encoding(encoding)
{
_player = new Wt::WMediaPlayer(Wt::WMediaPlayer::Audio, this);
_player->addSource( getEncoding(), "" );
_player->addSource( _encoding, "" );
}
void
AudioMediaPlayer::play(const Transcode::Parameters& parameters)
{
// FIXME memleak here
AvConvTranscodeStreamResource *resource = new AvConvTranscodeStreamResource( parameters, this );
_player->clearSources();
_player->addSource( getEncoding(), Wt::WLink(resource));
_player->addSource( _encoding, Wt::WLink(resource));
_player->play();
}