Reworked the project layout
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/*
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* Copyright (C) 2013 Emeric Poupon
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*
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* This file is part of LMS.
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*
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* LMS is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* LMS is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with LMS. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdexcept>
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#include <iostream>
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#include <iomanip>
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#include <boost/array.hpp>
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#include "CodecContext.hpp"
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namespace Av
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{
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CodecContext::CodecContext(AVCodecContext* CodecContext)
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: _codecContext(CodecContext)
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{
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assert(_codecContext != nullptr);
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}
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void
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CodecContext::dumpInfo(std::ostream& ost) const
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{
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ost << "BitRate = " << getBitRate() << ", SampleFormat = " << getSampleFormat() << ", SampleRate = " << getSampleRate() << ", ChannelLayout = " << getChannelLayout() << ", NbChannels = " << getNbChannels() << ", Timebase = " << getTimeBase().num << "/" << getTimeBase().den;
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}
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std::string
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CodecContext::getCodecDesc(void) const
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{
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std::vector<char> buf(256, 0);
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avcodec_string(&buf[0], buf.size(), _codecContext, 0);
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return std::string(buf.begin(), buf.end());
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}
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} // namespace Av
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