Refactored namespaces

This commit is contained in:
emeric
2024-03-12 08:32:08 +01:00
parent 487960b413
commit 4b7c4295ec
501 changed files with 12605 additions and 12631 deletions
@@ -28,178 +28,174 @@
#include "som/DataNormalizer.hpp"
#include "som/Network.hpp"
#include "utils/Utils.hpp"
#include "core/Utils.hpp"
#include "IEngine.hpp"
#include "FeaturesEngineCache.hpp"
#include "FeaturesDefs.hpp"
namespace Database
namespace lms::db
{
class Session;
class Session;
}
namespace Recommendation {
using FeatureWeight = double;
class FeaturesEngine : public IEngine
namespace lms::recommendation
{
public:
FeaturesEngine(Database::Db& db) : _db {db} {}
using FeatureWeight = double;
FeaturesEngine(const FeaturesEngine&) = delete;
FeaturesEngine(FeaturesEngine&&) = delete;
FeaturesEngine& operator=(const FeaturesEngine&) = delete;
FeaturesEngine& operator=(FeaturesEngine&&) = delete;
class FeaturesEngine : public IEngine
{
public:
FeaturesEngine(db::Db& db) : _db{ db } {}
static const FeatureSettingsMap& getDefaultTrainFeatureSettings();
FeaturesEngine(const FeaturesEngine&) = delete;
FeaturesEngine(FeaturesEngine&&) = delete;
FeaturesEngine& operator=(const FeaturesEngine&) = delete;
FeaturesEngine& operator=(FeaturesEngine&&) = delete;
private:
void load(bool forceReload, const ProgressCallback& progressCallback) override;
void requestCancelLoad() override;
static const FeatureSettingsMap& getDefaultTrainFeatureSettings();
TrackContainer findSimilarTracksFromTrackList(Database::TrackListId tracklistId, std::size_t maxCount) const override;
TrackContainer findSimilarTracks(const std::vector<Database::TrackId>& tracksId, std::size_t maxCount) const override;
ReleaseContainer getSimilarReleases(Database::ReleaseId releaseId, std::size_t maxCount) const override;
ArtistContainer getSimilarArtists(Database::ArtistId artistId, EnumSet<Database::TrackArtistLinkType> linkTypes, std::size_t maxCount) const override;
private:
void load(bool forceReload, const ProgressCallback& progressCallback) override;
void requestCancelLoad() override;
void loadFromCache(FeaturesEngineCache&& cache);
TrackContainer findSimilarTracksFromTrackList(db::TrackListId tracklistId, std::size_t maxCount) const override;
TrackContainer findSimilarTracks(const std::vector<db::TrackId>& tracksId, std::size_t maxCount) const override;
ReleaseContainer getSimilarReleases(db::ReleaseId releaseId, std::size_t maxCount) const override;
ArtistContainer getSimilarArtists(db::ArtistId artistId, core::EnumSet<db::TrackArtistLinkType> linkTypes, std::size_t maxCount) const override;
// Use training (may be very slow)
struct TrainSettings
{
std::size_t iterationCount {10};
float sampleCountPerNeuron {4};
FeatureSettingsMap featureSettingsMap;
};
void loadFromTraining(const TrainSettings& trainSettings, const ProgressCallback& progressCallback);
void loadFromCache(FeaturesEngineCache&& cache);
template <typename IdType>
using ObjectPositions = std::unordered_map<IdType, std::vector<SOM::Position>>;
// Use training (may be very slow)
struct TrainSettings
{
std::size_t iterationCount{ 10 };
float sampleCountPerNeuron{ 4 };
FeatureSettingsMap featureSettingsMap;
};
void loadFromTraining(const TrainSettings& trainSettings, const ProgressCallback& progressCallback);
using ArtistPositions = ObjectPositions<Database::ArtistId>;
using ReleasePositions = ObjectPositions<Database::ReleaseId>;
using TrackPositions = ObjectPositions<Database::TrackId>;
template <typename IdType>
using ObjectPositions = std::unordered_map<IdType, std::vector<som::Position>>;
template <typename IdType>
using ObjectMatrix = SOM::Matrix<std::vector<IdType>>;
using ArtistMatrix = ObjectMatrix<Database::ArtistId>;
using ReleaseMatrix = ObjectMatrix<Database::ReleaseId>;
using TrackMatrix = ObjectMatrix<Database::TrackId>;
using ArtistPositions = ObjectPositions<db::ArtistId>;
using ReleasePositions = ObjectPositions<db::ReleaseId>;
using TrackPositions = ObjectPositions<db::TrackId>;
void load(const SOM::Network& network, const TrackPositions& tracksPosition);
template <typename IdType>
using ObjectMatrix = som::Matrix<std::vector<IdType>>;
using ArtistMatrix = ObjectMatrix<db::ArtistId>;
using ReleaseMatrix = ObjectMatrix<db::ReleaseId>;
using TrackMatrix = ObjectMatrix<db::TrackId>;
FeaturesEngineCache toCache() const;
void load(const som::Network& network, const TrackPositions& tracksPosition);
template <typename IdType>
static std::vector<SOM::Position> getMatchingRefVectorsPosition(const std::vector<IdType>& ids, const ObjectPositions<IdType>& objectPositions);
FeaturesEngineCache toCache() const;
template <typename IdType>
static std::vector<IdType> getObjectsIds(const std::vector<SOM::Position>& positions, const ObjectMatrix<IdType>& objectsMatrix);
template <typename IdType>
static std::vector<som::Position> getMatchingRefVectorsPosition(const std::vector<IdType>& ids, const ObjectPositions<IdType>& objectPositions);
template <typename IdType>
std::vector<IdType> getSimilarObjects(const std::vector<IdType>& ids,
const ObjectMatrix<IdType>& objectMatrix,
const ObjectPositions<IdType>& objectPositions,
std::size_t maxCount) const;
template <typename IdType>
static std::vector<IdType> getObjectsIds(const std::vector<som::Position>& positions, const ObjectMatrix<IdType>& objectsMatrix);
Database::Db& _db;
bool _loadCancelled {};
std::unique_ptr<SOM::Network> _network;
double _networkRefVectorsDistanceMedian {};
template <typename IdType>
std::vector<IdType> getSimilarObjects(const std::vector<IdType>& ids,
const ObjectMatrix<IdType>& objectMatrix,
const ObjectPositions<IdType>& objectPositions,
std::size_t maxCount) const;
ArtistPositions _artistPositions;
std::unordered_map<Database::TrackArtistLinkType, ArtistMatrix> _artistMatrix;
db::Db& _db;
bool _loadCancelled{};
std::unique_ptr<som::Network> _network;
double _networkRefVectorsDistanceMedian{};
ReleasePositions _releasePositions;
ReleaseMatrix _releaseMatrix;
ArtistPositions _artistPositions;
std::unordered_map<db::TrackArtistLinkType, ArtistMatrix> _artistMatrix;
TrackPositions _trackPositions;
TrackMatrix _trackMatrix;
};
ReleasePositions _releasePositions;
ReleaseMatrix _releaseMatrix;
template <typename IdType>
std::vector<SOM::Position>
FeaturesEngine::getMatchingRefVectorsPosition(const std::vector<IdType>& ids, const ObjectPositions<IdType>& objectPositions)
{
std::vector<SOM::Position> res;
TrackPositions _trackPositions;
TrackMatrix _trackMatrix;
};
if (ids.empty())
return res;
template <typename IdType>
std::vector<som::Position> FeaturesEngine::getMatchingRefVectorsPosition(const std::vector<IdType>& ids, const ObjectPositions<IdType>& objectPositions)
{
std::vector<som::Position> res;
for (const IdType id : ids)
{
auto it = objectPositions.find(id);
if (it == objectPositions.end())
continue;
if (ids.empty())
return res;
for (const SOM::Position& position : it->second)
Utils::push_back_if_not_present(res, position);
}
for (const IdType id : ids)
{
auto it = objectPositions.find(id);
if (it == objectPositions.end())
continue;
return res;
for (const som::Position& position : it->second)
core::utils::push_back_if_not_present(res, position);
}
return res;
}
template <typename IdType>
std::vector<IdType> FeaturesEngine::getObjectsIds(const std::vector<som::Position>& positions, const ObjectMatrix<IdType>& objectMatrix)
{
std::vector<IdType> res;
for (const som::Position& position : positions)
{
for (const IdType id : objectMatrix.get(position))
core::utils::push_back_if_not_present(res, id);
}
return res;
}
template <typename IdType>
std::vector<IdType> FeaturesEngine::getSimilarObjects(const std::vector<IdType>& ids,
const ObjectMatrix<IdType>& objectMatrix,
const ObjectPositions<IdType>& objectPositions,
std::size_t maxCount) const
{
std::vector<IdType> res;
std::vector<som::Position> searchedRefVectorsPosition{ getMatchingRefVectorsPosition(ids, objectPositions) };
if (searchedRefVectorsPosition.empty())
return res;
while (1)
{
std::vector<IdType> closestObjectIds{ getObjectsIds(searchedRefVectorsPosition, objectMatrix) };
// Remove objects that are already in input or already reported
closestObjectIds.erase(std::remove_if(std::begin(closestObjectIds), std::end(closestObjectIds),
[&](IdType id)
{
return std::find(std::cbegin(ids), std::cend(ids), id) != std::cend(ids);
})
, std::end(closestObjectIds));
for (IdType id : closestObjectIds)
{
if (res.size() == maxCount)
break;
core::utils::push_back_if_not_present(res, id);
}
if (res.size() == maxCount)
break;
// If there is not enough objects, try again with closest neighbour until there is too much distance
const std::optional<som::Position> closestRefVectorPosition{ _network->getClosestRefVectorPosition(searchedRefVectorsPosition, _networkRefVectorsDistanceMedian * 0.75) };
if (!closestRefVectorPosition)
break;
core::utils::push_back_if_not_present(searchedRefVectorsPosition, closestRefVectorPosition.value());
}
return res;
}
}
template <typename IdType>
std::vector<IdType>
FeaturesEngine::getObjectsIds(const std::vector<SOM::Position>& positions, const ObjectMatrix<IdType>& objectMatrix)
{
std::vector<IdType> res;
for (const SOM::Position& position : positions)
{
for (const IdType id : objectMatrix.get(position))
Utils::push_back_if_not_present(res, id);
}
return res;
}
template <typename IdType>
std::vector<IdType>
FeaturesEngine::getSimilarObjects(const std::vector<IdType>& ids,
const ObjectMatrix<IdType>& objectMatrix,
const ObjectPositions<IdType>& objectPositions,
std::size_t maxCount) const
{
std::vector<IdType> res;
std::vector<SOM::Position> searchedRefVectorsPosition {getMatchingRefVectorsPosition(ids, objectPositions)};
if (searchedRefVectorsPosition.empty())
return res;
while (1)
{
std::vector<IdType> closestObjectIds {getObjectsIds(searchedRefVectorsPosition, objectMatrix)};
// Remove objects that are already in input or already reported
closestObjectIds.erase(std::remove_if(std::begin(closestObjectIds), std::end(closestObjectIds),
[&](IdType id)
{
return std::find(std::cbegin(ids), std::cend(ids), id) != std::cend(ids);
})
, std::end(closestObjectIds));
for (IdType id : closestObjectIds)
{
if (res.size() == maxCount)
break;
Utils::push_back_if_not_present(res, id);
}
if (res.size() == maxCount)
break;
// If there is not enough objects, try again with closest neighbour until there is too much distance
const std::optional<SOM::Position> closestRefVectorPosition {_network->getClosestRefVectorPosition(searchedRefVectorsPosition, _networkRefVectorsDistanceMedian * 0.75)};
if (!closestRefVectorPosition)
break;
Utils::push_back_if_not_present(searchedRefVectorsPosition, closestRefVectorPosition.value());
}
return res;
}
} // ns Recommendation