API Subsonic: first working version, still WIP (missing commands, no authentication)

This commit is contained in:
emeric
2019-04-01 13:57:14 +02:00
parent be6ca7cc1b
commit ab2ed24f75
22 changed files with 1245 additions and 34 deletions
+98
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/*
* Copyright (C) 2019 Emeric Poupon
*
* This file is part of LMS.
*
* LMS is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* LMS is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with LMS. If not, see <http://www.gnu.org/licenses/>.
*/
#include <map>
#include <string>
#include <vector>
namespace API::Subsonic
{
enum class ResponseFormat
{
xml,
json,
};
std::string ResponseFormatToMimeType(ResponseFormat format);
class Error
{
public:
enum class Code
{
Generic = 0,
RequiredParameterMissing = 10,
ClientMustUpgrade = 20,
ServerMustUpgrade = 30,
WrongUsernameOrPassword = 40,
UserNotAuthorized = 50,
RequestedDataNotFound = 70,
};
Error(Code code);
Error(const std::string& message);
Code getCode() const { return _code; }
const std::string& getMessage() const { return _message; }
private:
Code _code;
std::string _message;
};
class Response
{
public:
struct Node
{
std::map<std::string, std::string> attributes;
std::map<std::string, std::vector<Node>> children;
std::map<std::string, std::vector<Node>> childrenArrays;
// Helpers
void setAttribute(const std::string& key, const std::string& value);
Node& createChild(const std::string& key);
Node& createArrayChild(const std::string& key);
void addChild(const std::string& key, Node node);
void addArrayChild(const std::string& key, Node node);
};
static Response createOkResponse();
static Response createFailedResponse(const Error& error);
virtual ~Response() {}
Response(const Response&) = delete;
Response& operator=(const Response&) = delete;
Response(Response&&) = default;
Response& operator=(Response&&) = default;
Node& createNode(const std::string& key);
private:
friend void responseToStream(const Response& response, ResponseFormat format, std::ostream& os);
Response() = default;
Node _root;
};
} // namespace