Made some UI states persistent across sessions, ref #484
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/*
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* Copyright (C) 2024 Emeric Poupon
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*
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* This file is part of LMS.
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*
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* LMS is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* LMS is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with LMS. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "database/UIState.hpp"
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#include "core/ILogger.hpp"
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#include "database/Session.hpp"
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#include "database/User.hpp"
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#include "IdTypeTraits.hpp"
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#include "StringViewTraits.hpp"
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#include "Utils.hpp"
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namespace lms::db
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{
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UIState::UIState(std::string_view item, ObjectPtr<User> user)
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: _item{ item }
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, _user{ getDboPtr(user) }
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{
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}
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UIState::pointer UIState::create(Session& session, std::string_view item, ObjectPtr<User> user)
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{
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return session.getDboSession()->add(std::unique_ptr<UIState>{ new UIState{ item, user } });
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}
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std::size_t UIState::getCount(Session& session)
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{
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session.checkReadTransaction();
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return utils::fetchQuerySingleResult(session.getDboSession()->query<int>("SELECT COUNT(*) FROM ui_state"));
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}
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UIState::pointer UIState::find(Session& session, UIStateId settingId)
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{
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auto query{ session.getDboSession()->query<Wt::Dbo::ptr<UIState>>("SELECT ui_s from ui_state ui_s").where("ui_s.id = ?").bind(settingId) };
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return utils::fetchQuerySingleResult(query);
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}
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UIState::pointer UIState::find(Session& session, std::string_view item, UserId userId)
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{
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auto query{ session.getDboSession()->query<Wt::Dbo::ptr<UIState>>("SELECT ui_s from ui_state ui_s").where("ui_s.item = ?").bind(item).where("ui_s.user_id = ?").bind(userId) };
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return utils::fetchQuerySingleResult(query);
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}
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} // namespace lms::db
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