Now using new artwork table everywhere in app and subsonic API to refer to artworks

This commit is contained in:
emeric
2025-06-22 16:49:54 +02:00
parent 93b446e124
commit c251c2a924
34 changed files with 475 additions and 478 deletions
+8 -14
View File
@@ -21,21 +21,19 @@
#include <string_view>
#include "av/IAudioFile.hpp"
#include "core/ITraceLogger.hpp"
#include "core/MimeTypes.hpp"
#include "core/Service.hpp"
#include "core/String.hpp"
#include "database/Artist.hpp"
#include "database/Artwork.hpp"
#include "database/Cluster.hpp"
#include "database/Directory.hpp"
#include "database/Image.hpp"
#include "database/Release.hpp"
#include "database/Track.hpp"
#include "database/TrackArtistLink.hpp"
#include "database/Types.hpp"
#include "database/User.hpp"
#include "services/artwork/IArtworkService.hpp"
#include "services/feedback/IFeedbackService.hpp"
#include "services/scrobbling/IScrobblingService.hpp"
@@ -111,18 +109,14 @@ namespace lms::api::subsonic
trackResponse.setAttribute("transcodedContentType", core::getMimeType(std::filesystem::path{ "." + fileSuffix }));
}
auto artwork{ track->getPreferredMediaArtwork() };
if (!artwork)
artwork = track->getPreferredArtwork();
if (artwork)
{
const auto imageResult{ core::Service<artwork::IArtworkService>::get()->findTrackImage(track->getId()) };
if (const db::ImageId * imageId{ std::get_if<db::ImageId>(&imageResult) })
{
if (const db::Image::pointer image{ db::Image::find(context.dbSession, *imageId) })
{
const CoverArtId coverArtId{ *imageId, image->getLastWriteTime().toTime_t() };
trackResponse.setAttribute("coverArt", idToString(coverArtId));
}
}
else if (const db::TrackEmbeddedImageId * embeddedImageId{ std::get_if<db::TrackEmbeddedImageId>(&imageResult) })
trackResponse.setAttribute("coverArt", idToString(*embeddedImageId));
CoverArtId coverArtId{ artwork->getId(), artwork->getLastWrittenTime().toTime_t() };
trackResponse.setAttribute("coverArt", idToString(coverArtId));
}
const std::vector<Artist::pointer>& artists{ track->getArtists({ TrackArtistLinkType::Artist }) };