[UI] Splitted code to prepare mobile audio implementation
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/*
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* Copyright (C) 2013 Emeric Poupon
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*
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* This file is part of LMS.
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*
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* LMS is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* LMS is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with LMS. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __AUDIO_MEDIA_PLAYER_HPP
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#define __AUDIO_MEDIA_PLAYER_HPP
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#include <memory>
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#include <Wt/WSlider>
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#include <Wt/WPushButton>
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#include <Wt/WContainerWidget>
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#include <Wt/WMediaPlayer>
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#include <Wt/WLink>
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#include <Wt/WText>
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#include "transcode/Parameters.hpp"
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#include "resource/AvConvTranscodeStreamResource.hpp"
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namespace UserInterface {
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namespace Desktop {
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class AudioMediaPlayer : public Wt::WContainerWidget
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{
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public:
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// Encoding is set based on environment
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static Wt::WMediaPlayer::Encoding getEncoding();
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AudioMediaPlayer( Wt::WContainerWidget *parent = 0);
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void load(const Transcode::Parameters& parameters);
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// Signal slots
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Wt::Signal<void>& playbackEnded() {return _playbackEnded;}
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Wt::Signal<void>& playNext() {return _playNext;}
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Wt::Signal<void>& playPrevious() {return _playPrevious;}
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Wt::Signal<bool>& shuffle() {return _shuffle;}
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Wt::Signal<bool>& loop() {return _loop;}
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private:
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void handlePlayOffset(int offsetSecs);
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void handleTrackEnded(void);
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void handleValueChanged(double);
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void handleTimeUpdated(void);
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void handleSliderMoved(int value);
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void handleVolumeSliderMoved(int value);
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void loadPlayer(void);
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// Signals
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Wt::Signal<void> _playbackEnded;
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Wt::Signal<void> _playNext;
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Wt::Signal<void> _playPrevious;
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Wt::Signal<bool> _shuffle;
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Wt::Signal<bool> _loop;
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// Core
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Wt::WMediaPlayer* _mediaPlayer;
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AvConvTranscodeStreamResource* _mediaResource;
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Wt::WLink _mediaInternalLink;
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// Controls
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std::shared_ptr<Transcode::Parameters> _currentParameters;
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Wt::WPushButton* _playBtn;
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Wt::WPushButton* _pauseBtn;
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Wt::WSlider* _timeSlider;
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Wt::WSlider* _volumeSlider;
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Wt::WText* _curTime;
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Wt::WText* _duration;
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};
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} // namespace Desktop
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} // namespace UserInterface
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#endif
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