[UI] Splitted code to prepare mobile audio implementation
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/*
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* Copyright (C) 2013 Emeric Poupon
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*
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* This file is part of LMS.
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*
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* LMS is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* LMS is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with LMS. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef UI_AUDIO_DESKTOP_HPP
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#define UI_AUDIO_DESKTOP_HPP
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#include <string>
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#include <Wt/WPopupMenu>
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#include "common/SessionData.hpp"
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#include "AudioMediaPlayer.hpp"
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#include "TrackView.hpp"
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#include "PlayQueue.hpp"
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#include "FilterChain.hpp"
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#include "audio/Audio.hpp"
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namespace UserInterface {
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namespace Desktop {
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class Audio : public UserInterface::Audio
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{
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public:
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Audio(SessionData& sessionData, Wt::WContainerWidget* parent = 0);
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void search(std::string searchText);
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private:
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void playlistSaveFromPlayqueue(std::string name);
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void playlistLoadToPlayqueue(std::string name);
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void playlistShowSaveNewDialog();
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void playlistShowSaveDialog(std::string name);
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void playlistShowDeleteDialog(std::string name);
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void playlistRefreshMenus();
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void playTrack(boost::filesystem::path p);
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enum PlayQueueAddType
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{
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PlayQueueAddAllTracks,
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PlayQueueAddSelectedTracks,
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};
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void playSelectedTracks(PlayQueueAddType addType);
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void addSelectedTracks();
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void handlePlaylistSelected(Wt::WString name);
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Database::Handler& _db;
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AudioMediaPlayer* _mediaPlayer;
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TrackView* _trackView;
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PlayQueue* _playQueue;
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FilterChain _filterChain;
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Wt::WPopupMenu* _popupMenuSave;
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Wt::WPopupMenu* _popupMenuLoad;
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Wt::WPopupMenu* _popupMenuDelete;
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};
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} // namespace Desktop
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} // namespace UserInterface
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#endif
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