[UI] Splitted code to prepare mobile audio implementation
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/*
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* Copyright (C) 2014 Emeric Poupon
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*
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* This file is part of LMS.
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*
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* LMS is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* LMS is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with LMS. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef PLAY_QUEUE_HPP
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#define PLAY_QUEUE_HPP
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#include <Wt/WTableView>
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#include <Wt/WStandardItemModel>
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#include "database/DatabaseHandler.hpp"
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#include "resource/CoverResource.hpp"
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namespace UserInterface {
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namespace Desktop {
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class PlayQueueItemDelegate;
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class TrackSelector;
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class PlayQueue : public Wt::WTableView
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{
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public:
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PlayQueue(Database::Handler& db, Wt::WContainerWidget* parent = 0);
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void addTracks(const std::vector<Database::Track::id_type>& trackIds);
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void getTracks(std::vector<Database::Track::id_type>& trackIds) const;
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void clear(void);
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void setShuffle(bool enable); // true to enable shuffle
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void setLoop(bool enable); // true to enable loop
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// Play functions
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void play(void); // Play the queue from the beginning
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void play(int rowId); // Play the queue from the given rowId
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void playNext(void); // Play the next track
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void playPrevious(void); // Play the previous track
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// List manipulations
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void delSelected(void);
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void delAll(void);
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void moveSelectedUp(void);
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void moveSelectedDown(void);
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// Signals
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Wt::Signal< boost::filesystem::path >& playTrack() { return _sigTrackPlay; }
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// Slots
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void handlePlaybackComplete(void);
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private:
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void layoutSizeChanged (int width, int height);
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bool readTrack(int rowId);
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void setPlayingTrackPos(int newRowPos);
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void renumber(int firstId, int lastId);
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Wt::Signal< boost::filesystem::path > _sigTrackPlay;
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Database::Handler& _db;
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Wt::WStandardItemModel* _model;
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PlayQueueItemDelegate* _itemDelegate;
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CoverResource* _coverResource;
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int _curPlayedTrackPos;
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std::unique_ptr<TrackSelector> _trackSelector;
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};
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} // namespace Desktop
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} // namespace UserInterface
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#endif
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