/*
* Copyright (C) 2014 Emeric Poupon
*
* This file is part of LMS.
*
* LMS is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* LMS is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with LMS. If not, see .
*/
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include "resource/CoverResource.hpp"
#include "logger/Logger.hpp"
#include "PlayQueue.hpp"
static const int CoverRole = Wt::UserRole + 1;
static const int NameRole = Wt::UserRole + 2;
namespace {
void swapRows(Wt::WStandardItemModel *model, int row1, int row2)
{
LMS_LOG(MOD_UI, SEV_DEBUG) << "Swap called row1 = " << row1 << ", row2 = " << row2 << ", CoverRole = " << CoverRole;
// Swap data column by column
for (int i = 0; i < model->columnCount(); ++i)
{
Wt::WModelIndex index1 = model->index(row1, i);
Wt::WModelIndex index2 = model->index(row2, i);
// swap data associated with standard roles
{
auto tmp = model->itemData(index1); // 1 -> tmp
model->setItemData(index1, model->itemData(index2)); // 2 -> 1
model->setItemData(index2, tmp); // tmp-> 2
}
// swap data associated with our custom roles
const std::vector(roles) = {CoverRole, NameRole};
BOOST_FOREACH(int role, roles)
{
auto tmp = model->data(index1, role);
model->setData(index1, model->data(index2, role), role);
model->setData(index2, tmp, role);
}
}
}
}
namespace UserInterface {
enum ColumnId
{
COLUMN_ID_TRACK_ID = 0,
COLUMN_ID_COVER = 1,
COLUMN_ID_NAME = 2,
};
static const int trackPosInvalid = -1;
class TrackSelector
{
public:
TrackSelector();
void setShuffle(bool enable);
void setLoop(bool enable) { _loop = enable; }
int previous(void);
int next(void);
int getCurrent(void);
// Set the internal pos thanks to the track pos
void setPosByRowId(int rowId);
void setPos(int pos) { _curPos = pos; }
void setSize(std::size_t size);
std::size_t getSize(void) const { return _size;}
private:
void refreshPositions();
bool _loop;
bool _shuffle;
std::size_t _size;
std::size_t _curPos;
std::vector _trackPos;
};
TrackSelector::TrackSelector()
: _loop(false),
_shuffle(false),
_size(0),
_curPos(0)
{
}
void
TrackSelector::refreshPositions()
{
_trackPos.clear();
if (_size == 0)
return;
for (std::size_t i = 0; i < _size; ++i)
_trackPos.push_back(i);
// Now shuffle
// Source: http://en.wikipedia.org/wiki/Fisher%E2%80%93Yates_shuffle
boost::random::mt19937 rng; // produces randomness out of thin air
rng.seed(static_cast(std::time(0)));
for (std::size_t i = 0; i < _size; ++i)
{
boost::random::uniform_int_distribution<> distribution(i, _size - 1);
int val1 = distribution(rng);
int tmp = _trackPos[i];
_trackPos[i] = _trackPos[val1];
_trackPos[val1] = tmp;
}
}
int
TrackSelector::getCurrent()
{
return _shuffle ? _trackPos[_curPos] : _curPos;
}
void
TrackSelector::setShuffle(bool enable)
{
_shuffle = enable;
if (_size != 0)
{
// Update the current index we are playing if we switch shuffle
if (_shuffle)
setPosByRowId(_curPos);
else
setPos(_trackPos[_curPos]);
}
}
int
TrackSelector::next()
{
if (_size == 0)
return trackPosInvalid;
if (_curPos == _size - 1)
{
if (!_loop)
return trackPosInvalid;
else
_curPos = 0;
}
else
++_curPos;
return _shuffle ? _trackPos[_curPos] : _curPos;
}
int
TrackSelector::previous()
{
if (_size == 0)
return trackPosInvalid;
if (_curPos == 0)
{
if (!_loop)
return trackPosInvalid;
else
_curPos = _size - 1;
}
else
--_curPos;
return _shuffle ? _trackPos[_curPos] : _curPos;
}
void
TrackSelector::setPosByRowId(int rowId)
{
if (_shuffle)
{
for (std::size_t i = 0; i < _trackPos.size(); ++i)
{
if (rowId == _trackPos[i])
{
_curPos = i;
break;
}
}
}
else
_curPos = rowId;
}
void
TrackSelector::setSize(std::size_t size)
{
_size = size;
_curPos = 0;
refreshPositions();
}
struct Name
{
Wt::WString track;
Wt::WString artist;
};
class PlayQueueItemDelegate : public Wt::WItemDelegate
{
public:
PlayQueueItemDelegate(Wt::WObject *parent = 0) : Wt::WItemDelegate(parent) {}
Wt::WWidget* update(Wt::WWidget *widget, const Wt::WModelIndex &index, Wt::WFlags< Wt::ViewItemRenderFlag > flags)
{
Wt::WWidget* res;
Wt::WString path = Wt::asString(index.data(CoverRole));
if (!path.empty())
{
// Create an image for this track
Wt::WImage* image = new Wt::WImage( );
Wt::WResource* resource;
if (path != "none")
resource = new CoverResource(boost::filesystem::path(path.toUTF8()), 64, image);
else
resource = new Wt::WFileResource("image/jpeg", Wt::WApplication::instance()->docRoot() + "/images/unknown-cover.jpg", image);
image->setImageLink(Wt::WLink(resource));
// Apply style if any
Wt::WString styleClass = Wt::asString(index.data(Wt::StyleClassRole));
// Apply selection style if any
if (flags & Wt::RenderSelected)
styleClass += " " + Wt::WApplication::instance()->theme()->activeClass();
image->setStyleClass(styleClass);
res = image;
res->setObjectName("z");
}
else if (!index.data(NameRole).empty())
{
Name name = boost::any_cast(index.data(NameRole));
Wt::WContainerWidget *container = new Wt::WContainerWidget();
Wt::WText* track = new Wt::WText(name.track, Wt::PlainText, container);
Wt::WText* artist = new Wt::WText(name.artist, Wt::PlainText, container);
artist->setInline(false);
track->setInline(false);
artist->setStyleClass("playqueue-artist");
track->setStyleClass("playqueue-track");
// Apply style if any
Wt::WString styleClass = Wt::asString(index.data(Wt::StyleClassRole));
// Apply selection style if any
if (flags & Wt::RenderSelected)
styleClass += " " + Wt::WApplication::instance()->theme()->activeClass();
container->setStyleClass(styleClass);
res = container;
}
else
res = Wt::WItemDelegate::update(widget, index, flags);
return res;
}
private:
};
PlayQueue::PlayQueue(Database::Handler& db, Wt::WContainerWidget* parent)
: Wt::WTableView(parent),
_db(db),
_curPlayedTrackPos(trackPosInvalid),
_trackSelector(new TrackSelector())
{
_model = new Wt::WStandardItemModel(0, 3, this);
// 0 Column is hidden (track id)
_model->setHeaderData(COLUMN_ID_TRACK_ID, Wt::WString("#"));
_model->setHeaderData(COLUMN_ID_COVER, Wt::WString("Cover"));
_model->setHeaderData(COLUMN_ID_NAME, Wt::WString("Track"));
this->setModel(_model);
this->setSelectionMode(Wt::ExtendedSelection);
this->setSortingEnabled(false);
this->setAlternatingRowColors(true);
this->setRowHeight(64);
this->setColumnWidth(COLUMN_ID_COVER, 64);
this->setColumnWidth(COLUMN_ID_NAME, 240);
this->setLayoutSizeAware(true);
this->setColumnHidden(COLUMN_ID_TRACK_ID, true);
_itemDelegate = new PlayQueueItemDelegate();
this->setItemDelegate(_itemDelegate);
this->doubleClicked().connect( std::bind([=] (Wt::WModelIndex idx, Wt::WMouseEvent evt)
{
if (!idx.isValid())
return;
// Update selection
Wt::WModelIndexSet indexSet;
indexSet.insert(idx);
this->setSelectedIndexes( indexSet );
// Read the requested track
play(idx.row());
}, std::placeholders::_1, std::placeholders::_2));
}
void
PlayQueue::layoutSizeChanged (int width, int height)
{
std::size_t coverColumnSize = this->columnWidth(COLUMN_ID_COVER).toPixels();
// Set the remaining size for the name column
this->setColumnWidth(COLUMN_ID_NAME, width - coverColumnSize - (7 * 2) - 2);
}
void
PlayQueue::setShuffle(bool enable)
{
_trackSelector->setShuffle(enable);
}
void
PlayQueue::setLoop(bool enable)
{
_trackSelector->setLoop(enable);
}
void
PlayQueue::play()
{
_trackSelector->setPos(0);
if (!readTrack(_trackSelector->getCurrent()))
playNext();
}
void
PlayQueue::play(int rowId)
{
// Update the track selector to use the requested track as current position
_trackSelector->setPosByRowId(rowId);
if (!readTrack(_trackSelector->getCurrent()))
playNext();
}
void
PlayQueue::addTracks(const std::vector& trackIds)
{
// Add tracks to model
Wt::Dbo::Transaction transaction(_db.getSession());
BOOST_FOREACH(Database::Track::id_type trackId, trackIds)
{
Database::Track::pointer track (Database::Track::getById(_db.getSession(), trackId));
if (track)
{
int dataRow = _model->rowCount();
_model->insertRows(dataRow, 1);
_model->setData(dataRow, COLUMN_ID_TRACK_ID, track.id(), Wt::UserRole);
_model->setData(dataRow, COLUMN_ID_COVER, track->hasCover() ? track->getPath() : "none", CoverRole);
Name name;
name.track = Wt::WString::fromUTF8(track->getName());
name.artist = Wt::WString::fromUTF8(track->getArtistName());
_model->setData(dataRow, COLUMN_ID_NAME, name, NameRole);
}
}
_trackSelector->setSize( _model->rowCount() );
}
void
PlayQueue::clear(void)
{
_model->removeRows(0, _model->rowCount());
// Reset play id
_curPlayedTrackPos = trackPosInvalid;
_trackSelector->setSize( 0 );
}
void
PlayQueue::handlePlaybackComplete(void)
{
playNext();
}
void
PlayQueue::playNext(void)
{
std::size_t nbTries = _trackSelector->getSize();
while (nbTries > 0)
{
int pos = _trackSelector->next();
if (pos == trackPosInvalid)
break;
if (readTrack(pos))
break;
--nbTries;
}
}
void
PlayQueue::playPrevious(void)
{
std::size_t nbTries = _trackSelector->getSize();
while (nbTries > 0)
{
int pos = _trackSelector->previous();
if (pos == trackPosInvalid)
break;
if (readTrack(pos))
break;
--nbTries;
}
}
bool
PlayQueue::readTrack(int rowPos)
{
Wt::Dbo::Transaction transaction(_db.getSession());
LMS_LOG(MOD_UI, SEV_DEBUG) << "Reading track at pos " << rowPos;
Database::Track::id_type trackId = boost::any_cast(_model->data(rowPos, COLUMN_ID_TRACK_ID, Wt::UserRole));
Database::Track::pointer track = Database::Track::getById(_db.getSession(), trackId);
if (track)
{
setPlayingTrackPos(rowPos);
_sigTrackPlay.emit(track->getPath());
this->scrollTo( _model->index(_trackSelector->getCurrent(), 0));
return true;
}
else
return false;
}
void
PlayQueue::setPlayingTrackPos(int newRowPos)
{
int oldRowPos = _curPlayedTrackPos;
_curPlayedTrackPos = newRowPos;
// Hack re-set the data in order to trigger the rerending of the widget
// calling the update method of our custom item delegate gives bad results
if (oldRowPos >= 0)
{
_model->setData(oldRowPos, COLUMN_ID_NAME, boost::any(), Wt::StyleClassRole);
}
if (newRowPos >= 0)
{
_model->setData(newRowPos, COLUMN_ID_NAME, "playqueue-playing", Wt::StyleClassRole);
}
}
void
PlayQueue::delSelected(void)
{
int minId = _model->rowCount();
Wt::WModelIndexSet indexSet = this->selectedIndexes();
BOOST_REVERSE_FOREACH(Wt::WModelIndex index, indexSet)
{
_model->removeRow(index.row());
if (index.row() < minId)
minId = index.row();
}
// If the current played track is removed, make sure to unselect it
_trackSelector->setSize(_model->rowCount());
renumber(minId, _model->rowCount() - 1);
}
void
PlayQueue::moveSelectedUp(void)
{
int minId = _model->rowCount();
int maxId = 0;
Wt::WModelIndexSet indexSet = this->selectedIndexes();
Wt::WModelIndexSet newIndexSet;
// ordered from up to down
BOOST_FOREACH(Wt::WModelIndex index, indexSet)
{
// Do nothing if the first selected index is on the top
if (index.row() == 0)
return;
// TODO optimize for blocks
swapRows(_model, index.row() - 1, index.row());
if (index.row() - 1 < minId)
minId = index.row() - 1;
if (index.row() > maxId)
maxId = index.row();
// Update playing status
if (_curPlayedTrackPos == index.row())
setPlayingTrackPos(_curPlayedTrackPos - 1);
else if (_curPlayedTrackPos == index.row() - 1)
setPlayingTrackPos(_curPlayedTrackPos + 1);
newIndexSet.insert( _model->index(index.row() - 1, 0));
}
_trackSelector->setPosByRowId(_curPlayedTrackPos);
this->setSelectedIndexes( newIndexSet );
renumber(minId, maxId);
}
void
PlayQueue::moveSelectedDown(void)
{
int minId = _model->rowCount();
int maxId = 0;
Wt::WModelIndexSet indexSet = this->selectedIndexes();
Wt::WModelIndexSet newIndexSet;
// ordered from up to down
BOOST_REVERSE_FOREACH(Wt::WModelIndex index, indexSet)
{
// Do nothing if the last selected index is the last one
if (index.row() == _model->rowCount() - 1)
return;
// TODO optimize for blocks
swapRows(_model, index.row(), index.row() + 1);
if (index.row() < minId)
minId = index.row();
if (index.row() + 1 > maxId)
maxId = index.row() + 1;
// Update playing status
if (_curPlayedTrackPos == index.row())
setPlayingTrackPos(_curPlayedTrackPos + 1);
else if (_curPlayedTrackPos == index.row() + 1)
setPlayingTrackPos(_curPlayedTrackPos - 1);
newIndexSet.insert( _model->index(index.row() + 1, 0));
}
_trackSelector->setPosByRowId(_curPlayedTrackPos);
this->setSelectedIndexes( newIndexSet );
renumber(minId, maxId);
}
void
PlayQueue::renumber(int firstId, int lastId)
{
for (int i = firstId; i <= lastId; ++i)
_model->setData( i, 1, i + 1);
}
} // namespace UserInterface