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lms/src/remote/proto/messages.proto
T
2015-03-04 12:55:20 +01:00

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Protocol Buffer

import "common.proto";
import "auth.proto";
import "collection.proto";
import "media.proto";
package Remote;
// Every request sent by the client must be a ClientMessage
// The server will answer using a ServerMessage
//
// The client must authenticate first before querying data
// If an expected message is received, the connection is dropped by the server
//
// A header is to be added before the serialized protobuf message in order to keep
// track of where one message ends and the next begins.
// Format:
// MAGIC (4 bytes, 0xDE, 0xAD, 0xBE, 0xEF)- SIZE (4 bytes, big endian encoded) - serialized proto message
message ClientMessage
{
enum Type
{
AuthRequest = 1;
AudioCollectionRequest = 2;
MediaRequest = 3;
}
required Type type = 1;
optional AuthRequest auth_request = 2;
optional AudioCollectionRequest audio_collection_request = 3;
optional MediaRequest media_request = 4;
}
message ServerMessage
{
enum Type
{
AuthResponse = 1;
AudioCollectionResponse = 2;
MediaResponse = 3;
}
required Type type = 1;
optional AuthResponse auth_response = 2;
optional AudioCollectionResponse audio_collection_response = 3;
optional MediaResponse media_response = 4;
}