move GridWrap widget out of Fyne fork
This commit is contained in:
@@ -51,7 +51,7 @@ type GridView struct {
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GridViewState
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grid *widget.GridWrapList
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grid *GridWrap
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}
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type GridViewState struct {
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@@ -83,7 +83,7 @@ func NewFixedGridView(items []GridViewItemModel, fetch ImageFetcher) *GridView {
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},
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}
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g.ExtendBaseWidget(g)
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g.createGridWrapList()
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g.createGridWrap()
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return g
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}
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@@ -96,7 +96,7 @@ func NewGridView(iter GridViewIterator, fetch ImageFetcher) *GridView {
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}
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g.ExtendBaseWidget(g)
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g.createGridWrapList()
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g.createGridWrap()
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// fetch initial items
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g.fetchMoreItems(36)
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@@ -112,7 +112,7 @@ func (g *GridView) SaveToState() GridViewState {
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func NewGridViewFromState(state GridViewState) *GridView {
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g := &GridView{GridViewState: state}
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g.ExtendBaseWidget(g)
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g.createGridWrapList()
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g.createGridWrap()
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g.Refresh() // needed to initialize the widget
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g.grid.ScrollToOffset(state.scrollPos)
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return g
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@@ -146,8 +146,8 @@ func (g *GridView) ResetFixed(items []GridViewItemModel) {
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g.iter = nil
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}
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func (g *GridView) createGridWrapList() {
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g.grid = widget.NewGridWrapList(
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func (g *GridView) createGridWrap() {
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g.grid = NewGridWrap(
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func() int {
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return g.lenItems()
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},
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@@ -182,9 +182,9 @@ func (g *GridView) createGridWrapList() {
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return card
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},
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// update func
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func(itemID int, obj fyne.CanvasObject) {
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func(itemID GridWrapItemID, obj fyne.CanvasObject) {
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ac := obj.(*GridViewItem)
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g.doUpdateItemCard(itemID, ac)
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g.doUpdateItemCard(int(itemID), ac)
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},
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)
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}
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@@ -0,0 +1,351 @@
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// TODO: remove this file once https://github.com/fyne-io/fyne-x/pull/56 lands in fyne-x
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// and use the fyne-x version.
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package widgets
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import (
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"fmt"
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"math"
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"sync"
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"fyne.io/fyne/v2"
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"fyne.io/fyne/v2/canvas"
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"fyne.io/fyne/v2/container"
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"fyne.io/fyne/v2/data/binding"
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"fyne.io/fyne/v2/theme"
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"fyne.io/fyne/v2/widget"
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)
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// Declare conformity with Widget interface.
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var _ fyne.Widget = (*GridWrap)(nil)
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// GridWrapItemID is the ID of an individual item in the GridWrap widget.
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type GridWrapItemID int
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// GridWrap is a widget with an API very similar to widget.List,
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// that lays out items in a scrollable wrapping grid similar to container.NewGridWrap.
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// It caches and reuses widgets for performance.
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type GridWrap struct {
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widget.BaseWidget
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Length func() int `json:"-"`
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CreateItem func() fyne.CanvasObject `json:"-"`
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UpdateItem func(id GridWrapItemID, item fyne.CanvasObject) `json:"-"`
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scroller *container.Scroll
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itemMin fyne.Size
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offsetY float32
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offsetUpdated func(fyne.Position)
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}
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// NewGridWrap creates and returns a GridWrap widget for displaying items in
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// a wrapping grid layout with scrolling and caching for performance.
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func NewGridWrap(length func() int, createItem func() fyne.CanvasObject, updateItem func(GridWrapItemID, fyne.CanvasObject)) *GridWrap {
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gwList := &GridWrap{Length: length, CreateItem: createItem, UpdateItem: updateItem}
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gwList.ExtendBaseWidget(gwList)
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return gwList
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}
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// NewGridWrapWithData creates a new GridWrap widget that will display the contents of the provided data.
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func NewGridWrapWithData(data binding.DataList, createItem func() fyne.CanvasObject, updateItem func(binding.DataItem, fyne.CanvasObject)) *GridWrap {
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gwList := NewGridWrap(
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data.Length,
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createItem,
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func(i GridWrapItemID, o fyne.CanvasObject) {
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item, err := data.GetItem(int(i))
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if err != nil {
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fyne.LogError(fmt.Sprintf("Error getting data item %d", i), err)
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return
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}
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updateItem(item, o)
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})
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data.AddListener(binding.NewDataListener(gwList.Refresh))
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return gwList
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}
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// CreateRenderer is a private method to Fyne which links this widget to its renderer.
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func (l *GridWrap) CreateRenderer() fyne.WidgetRenderer {
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l.ExtendBaseWidget(l)
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if f := l.CreateItem; f != nil {
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if l.itemMin.IsZero() {
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l.itemMin = f().MinSize()
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}
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}
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layout := &fyne.Container{Layout: newGridWrapLayout(l)}
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l.scroller = container.NewVScroll(layout)
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layout.Resize(layout.MinSize())
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return newGridWrapRenderer([]fyne.CanvasObject{l.scroller}, l, l.scroller, layout)
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}
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// MinSize returns the size that this widget should not shrink below.
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func (l *GridWrap) MinSize() fyne.Size {
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l.ExtendBaseWidget(l)
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return l.BaseWidget.MinSize()
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}
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func (l *GridWrap) scrollTo(id GridWrapItemID) {
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if l.scroller == nil {
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return
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}
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row := math.Floor(float64(id) / float64(l.getColCount()))
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y := float32(row)*l.itemMin.Height + float32(row)*theme.Padding()
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if y < l.scroller.Offset.Y {
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l.scroller.Offset.Y = y
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} else if y+l.itemMin.Height > l.scroller.Offset.Y+l.scroller.Size().Height {
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l.scroller.Offset.Y = y + l.itemMin.Height - l.scroller.Size().Height
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}
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l.offsetUpdated(l.scroller.Offset)
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}
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// Resize is called when this GridWrap should change size. We refresh to ensure invisible items are drawn.
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func (l *GridWrap) Resize(s fyne.Size) {
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l.BaseWidget.Resize(s)
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l.offsetUpdated(l.scroller.Offset)
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l.scroller.Content.(*fyne.Container).Layout.(*gridWrapLayout).updateList(true)
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}
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// ScrollTo scrolls to the item represented by id
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func (l *GridWrap) ScrollTo(id GridWrapItemID) {
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length := 0
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if f := l.Length; f != nil {
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length = f()
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}
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if id < 0 || int(id) >= length {
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return
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}
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l.scrollTo(id)
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l.Refresh()
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}
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// ScrollToBottom scrolls to the end of the list
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func (l *GridWrap) ScrollToBottom() {
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length := 0
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if f := l.Length; f != nil {
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length = f()
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}
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if length > 0 {
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length--
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}
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l.scrollTo(GridWrapItemID(length))
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l.Refresh()
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}
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// ScrollToTop scrolls to the start of the list
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func (l *GridWrap) ScrollToTop() {
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l.scrollTo(0)
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l.Refresh()
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}
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// ScrollToOffset scrolls the list to the given offset position
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func (l *GridWrap) ScrollToOffset(offset float32) {
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l.scroller.Offset.Y = offset
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l.offsetUpdated(l.scroller.Offset)
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}
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// GetScrollOffset returns the current scroll offset position
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func (l *GridWrap) GetScrollOffset() float32 {
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return l.offsetY
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}
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// Declare conformity with WidgetRenderer interface.
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var _ fyne.WidgetRenderer = (*gridWrapRenderer)(nil)
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type gridWrapRenderer struct {
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objects []fyne.CanvasObject
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list *GridWrap
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scroller *container.Scroll
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layout *fyne.Container
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}
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func newGridWrapRenderer(objects []fyne.CanvasObject, l *GridWrap, scroller *container.Scroll, layout *fyne.Container) *gridWrapRenderer {
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lr := &gridWrapRenderer{objects: objects, list: l, scroller: scroller, layout: layout}
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lr.scroller.OnScrolled = l.offsetUpdated
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return lr
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}
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func (l *gridWrapRenderer) Layout(size fyne.Size) {
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l.scroller.Resize(size)
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}
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func (l *gridWrapRenderer) MinSize() fyne.Size {
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return l.scroller.MinSize().Max(l.list.itemMin)
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}
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func (l *gridWrapRenderer) Refresh() {
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if f := l.list.CreateItem; f != nil {
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l.list.itemMin = f().MinSize()
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}
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l.Layout(l.list.Size())
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l.scroller.Refresh()
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l.layout.Layout.(*gridWrapLayout).updateList(true)
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canvas.Refresh(l.list)
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}
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func (l *gridWrapRenderer) Destroy() {
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}
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func (l *gridWrapRenderer) Objects() []fyne.CanvasObject {
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return l.objects
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}
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// Declare conformity with Layout interface.
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var _ fyne.Layout = (*gridWrapLayout)(nil)
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type gridWrapLayout struct {
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list *GridWrap
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children []fyne.CanvasObject
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itemPool *syncPool
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visible map[GridWrapItemID]fyne.CanvasObject
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renderLock sync.Mutex
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}
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func newGridWrapLayout(list *GridWrap) fyne.Layout {
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l := &gridWrapLayout{list: list, itemPool: &syncPool{}, visible: make(map[GridWrapItemID]fyne.CanvasObject)}
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list.offsetUpdated = l.offsetUpdated
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return l
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}
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func (l *gridWrapLayout) Layout([]fyne.CanvasObject, fyne.Size) {
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l.updateList(true)
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}
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func (l *gridWrapLayout) MinSize([]fyne.CanvasObject) fyne.Size {
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if lenF := l.list.Length; lenF != nil {
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cols := l.list.getColCount()
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rows := float32(math.Ceil(float64(lenF()) / float64(cols)))
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return fyne.NewSize(l.list.itemMin.Width,
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(l.list.itemMin.Height+theme.Padding())*rows-theme.Padding())
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}
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return fyne.NewSize(0, 0)
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}
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func (l *gridWrapLayout) getItem() fyne.CanvasObject {
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item := l.itemPool.Obtain()
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if item == nil {
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if f := l.list.CreateItem; f != nil {
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item = f()
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}
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}
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return item
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}
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func (l *gridWrapLayout) offsetUpdated(pos fyne.Position) {
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if l.list.offsetY == pos.Y {
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return
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}
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l.list.offsetY = pos.Y
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l.updateList(false)
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}
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func (l *gridWrapLayout) setupListItem(li fyne.CanvasObject, id GridWrapItemID) {
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if f := l.list.UpdateItem; f != nil {
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f(id, li)
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}
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}
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func (l *GridWrap) getColCount() int {
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colCount := 1
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width := l.Size().Width
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if width > l.itemMin.Width {
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colCount = int(math.Floor(float64(width+theme.Padding()) / float64(l.itemMin.Width+theme.Padding())))
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}
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return colCount
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}
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func (l *gridWrapLayout) updateList(refresh bool) {
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// code here is a mashup of listLayout.updateList and gridWrapLayout.Layout
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l.renderLock.Lock()
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defer l.renderLock.Unlock()
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length := 0
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if f := l.list.Length; f != nil {
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length = f()
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}
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colCount := l.list.getColCount()
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visibleRowsCount := int(math.Ceil(float64(l.list.scroller.Size().Height)/float64(l.list.itemMin.Height+theme.Padding()))) + 1
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offY := l.list.offsetY - float32(math.Mod(float64(l.list.offsetY), float64(l.list.itemMin.Height+theme.Padding())))
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minRow := int(offY / (l.list.itemMin.Height + theme.Padding()))
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minItem := GridWrapItemID(minRow * colCount)
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maxRow := int(math.Min(float64(minRow+visibleRowsCount), math.Ceil(float64(length)/float64(colCount))))
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maxItem := GridWrapItemID(math.Min(float64(maxRow*colCount), float64(length-1)))
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if l.list.UpdateItem == nil {
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fyne.LogError("Missing UpdateCell callback required for GridWrap", nil)
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}
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wasVisible := l.visible
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l.visible = make(map[GridWrapItemID]fyne.CanvasObject)
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var cells []fyne.CanvasObject
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y := offY
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curItem := minItem
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for row := minRow; row <= maxRow && curItem <= maxItem; row++ {
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x := float32(0)
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for col := 0; col < colCount && curItem <= maxItem; col++ {
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c, ok := wasVisible[curItem]
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if !ok {
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c = l.getItem()
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if c == nil {
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continue
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}
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c.Resize(l.list.itemMin)
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l.setupListItem(c, curItem)
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}
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c.Move(fyne.NewPos(x, y))
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if refresh {
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c.Resize(l.list.itemMin)
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if ok { // refresh visible
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l.setupListItem(c, curItem)
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}
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}
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x += l.list.itemMin.Width + theme.Padding()
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l.visible[curItem] = c
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cells = append(cells, c)
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curItem++
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}
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y += l.list.itemMin.Height + theme.Padding()
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}
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for id, old := range wasVisible {
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if _, ok := l.visible[id]; !ok {
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l.itemPool.Release(old)
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}
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}
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l.children = cells
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objects := l.children
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l.list.scroller.Content.(*fyne.Container).Objects = objects
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}
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type pool interface {
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Obtain() fyne.CanvasObject
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Release(fyne.CanvasObject)
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}
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var _ pool = (*syncPool)(nil)
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type syncPool struct {
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sync.Pool
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}
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// Obtain returns an item from the pool for use
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func (p *syncPool) Obtain() (item fyne.CanvasObject) {
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o := p.Get()
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if o != nil {
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item = o.(fyne.CanvasObject)
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}
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return
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}
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// Release adds an item into the pool to be used later
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func (p *syncPool) Release(item fyne.CanvasObject) {
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p.Put(item)
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}
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Reference in New Issue
Block a user