Merge branch 'main' into feature/shuffle

This commit is contained in:
Siiiiinth
2026-01-29 14:27:56 +01:00
28 changed files with 1866 additions and 1222 deletions
-6
View File
@@ -105,7 +105,6 @@ type playbackEngine struct {
onPaused []func()
onStopped []func()
onPlaying []func()
onPlayerChange []func()
onQueueChange []func()
}
@@ -174,10 +173,6 @@ func (p *playbackEngine) unregisterPlayerCallbacks(pl player.BasePlayer) {
}
func (p *playbackEngine) SetPlayer(pl player.BasePlayer) error {
// even if we don't successfully change players,
// make sure UI updates if needed (eg enabling cast button)
defer p.invokeNoArgCallbacks(p.onPlayerChange)
needToUnpause := false
stat := p.CurrentPlayer().GetStatus()
@@ -212,7 +207,6 @@ func (p *playbackEngine) SetPlayer(pl player.BasePlayer) error {
p.playTrackAt(p.nowPlayingIdx, p.pendingPlayerChangeStatus.TimePos)
p.pendingPlayerChange = false
}
p.invokeNoArgCallbacks(p.onPlayerChange)
vol := pl.GetVolume()
if oldVol != vol {
for _, cb := range p.onVolumeChange {
+10 -1
View File
@@ -37,6 +37,7 @@ type PlaybackManager struct {
currentRemotePlayer *RemotePlaybackDevice
onWaveformImgUpdate []func(*WaveformImage)
onPlayerChange []func()
lastPlayTime float64
lastPlayingID string
@@ -252,6 +253,14 @@ func (p *PlaybackManager) CurrentRemotePlayer() *RemotePlaybackDevice {
}
func (p *PlaybackManager) SetRemotePlayer(rp *RemotePlaybackDevice) error {
// Even in case of failure, call onPlayerChange callbacks to update UI
// (such as enabling/disabling cast button)
defer func() {
for _, cb := range p.onPlayerChange {
cb()
}
}()
p.cmdQueue.Clear()
if rp == nil {
if err := p.engine.SetPlayer(p.localPlayer); err != nil {
@@ -278,7 +287,7 @@ func (p *PlaybackManager) CurrentPlayer() player.BasePlayer {
}
func (p *PlaybackManager) OnPlayerChange(cb func()) {
p.engine.onPlayerChange = append(p.engine.onPlayerChange, cb)
p.onPlayerChange = append(p.onPlayerChange, cb)
}
func (p *PlaybackManager) OnWaveformImgUpdate(cb func(*WaveformImage)) {
+11 -14
View File
@@ -6,6 +6,7 @@ import (
"fmt"
"math"
"strconv"
"strings"
"sync"
"time"
@@ -503,23 +504,19 @@ func (p *Player) setState(s player.State) {
}
func (p *Player) setAF() error {
af := ""
var filters []string
if p.peaksEnabled {
af = "@astats:astats=metadata=1:reset=1:measure_overall=none"
filters = append(filters, "@astats:astats=metadata=1:reset=1:measure_overall=none")
}
eq := p.equalizer
if eq == nil || !eq.IsEnabled() {
return p.mpv.SetPropertyString("af", af)
} else if p.peaksEnabled {
af = af + ","
if eq := p.equalizer; eq != nil && eq.IsEnabled() {
if math.Abs(eq.Preamp()) > 0.01 {
filters = append(filters, fmt.Sprintf("volume=volume=%0.1fdB", eq.Preamp()))
}
if eqAF := eq.Curve().String(); eqAF != "" {
filters = append(filters, eqAF)
}
}
if math.Abs(eq.Preamp()) > 0.01 {
af = fmt.Sprintf("%svolume=volume=%0.1fdB", af, eq.Preamp())
}
if eqAF := eq.Curve().String(); eqAF != "" {
af = fmt.Sprintf("%s,%s", af, eqAF)
}
return p.mpv.SetPropertyString("af", af)
return p.mpv.SetPropertyString("af", strings.Join(filters, ","))
}
func (p *Player) eventHandler(ctx context.Context) {