more progress - player switching working
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@@ -157,6 +157,7 @@ func (p *playbackEngine) SetPlayer(pl player.BasePlayer) {
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p.SeekSeconds(p.pendingPlayerChangeTimePos)
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p.pendingPlayerChange = false
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}
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p.invokeNoArgCallbacks(p.onPlayerChange)
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}
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func (p *playbackEngine) PlayTrackAt(idx int) error {
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