more progress - player switching working
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@@ -25,6 +25,7 @@ type AuxControls struct {
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VolumeControl *VolumeControl
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autoplay *IconButton
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loop *IconButton
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cast *IconButton
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showQueue *IconButton
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container *fyne.Container
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@@ -35,10 +36,17 @@ func NewAuxControls(initialVolume int, initialLoopMode backend.LoopMode, initial
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VolumeControl: NewVolumeControl(initialVolume),
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autoplay: NewIconButton(myTheme.AutoplayIcon, nil),
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loop: NewIconButton(myTheme.RepeatIcon, nil),
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cast: NewIconButton(myTheme.CastIcon, nil),
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showQueue: NewIconButton(myTheme.PlayQueueIcon, nil),
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}
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a.loop.IconSize = IconButtonSizeSmaller
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a.loop.SetToolTip(lang.L("Repeat"))
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a.SetLoopMode(initialLoopMode)
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a.cast.IconSize = IconButtonSizeSmaller
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a.cast.SetToolTip(lang.L("Cast to device"))
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a.autoplay.Highlighted = initialAutoplay
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//a.autoplay.IconSize = IconButtonSizeSmaller
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a.autoplay.SetToolTip(lang.L("Autoplay"))
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@@ -48,9 +56,10 @@ func NewAuxControls(initialVolume int, initialLoopMode backend.LoopMode, initial
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a.OnChangeAutoplay(a.autoplay.Highlighted)
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}
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}
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a.SetLoopMode(initialLoopMode)
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a.showQueue.IconSize = IconButtonSizeSmaller
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a.showQueue.SetToolTip(lang.L("Show play queue"))
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a.container = container.NewHBox(
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layout.NewSpacer(),
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container.NewVBox(
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@@ -58,7 +67,7 @@ func NewAuxControls(initialVolume int, initialLoopMode backend.LoopMode, initial
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a.VolumeControl,
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container.New(
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layout.NewCustomPaddedHBoxLayout(theme.Padding()*1.5),
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layout.NewSpacer(), a.autoplay, a.loop, a.showQueue, util.NewHSpace(5)),
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layout.NewSpacer(), a.autoplay, a.loop, a.cast, a.showQueue, util.NewHSpace(5)),
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layout.NewSpacer(),
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),
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)
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@@ -88,6 +97,11 @@ func (a *AuxControls) SetLoopMode(mode backend.LoopMode) {
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}
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}
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func (a *AuxControls) SetIsRemotePlayer(isRemote bool) {
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a.cast.Highlighted = isRemote
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a.cast.Refresh()
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}
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func (a *AuxControls) SetAutoplay(autoplay bool) {
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if autoplay == a.autoplay.Highlighted {
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return
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@@ -100,6 +114,10 @@ func (a *AuxControls) OnShowPlayQueue(f func()) {
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a.showQueue.OnTapped = f
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}
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func (a *AuxControls) OnShowCastMenu(f func()) {
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a.cast.OnTapped = f
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}
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type volumeSlider struct {
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widget.Slider
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