fix behavior of switching players while paused
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@@ -84,17 +84,17 @@ func InitMPMediaHandler(playbackManager *PlaybackManager, artURLLookup func(trac
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})
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mp.playbackManager.OnSeek(func() {
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C.update_os_now_playing_info_position(C.double(mp.playbackManager.PlayerStatus().TimePos))
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C.update_os_now_playing_info_position(C.double(mp.playbackManager.PlaybackStatus().TimePos))
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})
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mp.playbackManager.OnPlaying(func() {
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C.set_os_playback_state_playing()
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C.update_os_now_playing_info_position(C.double(mp.playbackManager.PlayerStatus().TimePos))
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C.update_os_now_playing_info_position(C.double(mp.playbackManager.PlaybackStatus().TimePos))
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})
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mp.playbackManager.OnPaused(func() {
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C.set_os_playback_state_paused()
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C.update_os_now_playing_info_position(C.double(mp.playbackManager.PlayerStatus().TimePos))
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C.update_os_now_playing_info_position(C.double(mp.playbackManager.PlaybackStatus().TimePos))
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})
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return nil
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