fix behavior of switching players while paused
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@@ -26,7 +26,7 @@ type serializedSavedPlayQueue struct {
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// If the provided CanSavePlayQueue server is non-nil, it will also save to the server.
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func SavePlayQueue(serverID string, pm *PlaybackManager, filepath string, server mediaprovider.CanSavePlayQueue) error {
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queue := pm.GetPlayQueue()
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stats := pm.PlayerStatus()
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stats := pm.PlaybackStatus()
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trackIdx := pm.NowPlayingIndex()
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trackIDs := make([]string, 0, len(queue))
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