save scroll position in artist page state
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@@ -46,6 +46,8 @@ type GroupedReleases struct {
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cardPool sync.Pool
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sections [4]groupedReleasesSection
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container *container.Scroll
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}
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type groupedReleasesSection struct {
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@@ -76,16 +78,26 @@ func NewGroupedReleases(model GroupedReleasesModel, fetch util.ImageFetcher) *Gr
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g.sections[i].container = container.NewGridWrap(cardSize)
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}
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return g
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}
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func (g *GroupedReleases) CreateRenderer() fyne.WidgetRenderer {
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vbox := container.NewVBox()
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for i := range g.sections {
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vbox.Add(g.sections[i].titleRow)
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vbox.Add(g.sections[i].container)
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}
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return widget.NewSimpleRenderer(container.NewVScroll(vbox))
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g.container = container.NewVScroll(vbox)
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return g
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}
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func (g *GroupedReleases) CreateRenderer() fyne.WidgetRenderer {
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return widget.NewSimpleRenderer(g.container)
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}
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func (g *GroupedReleases) GetScrollOffset() float32 {
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return g.container.Offset.Y
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}
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func (g *GroupedReleases) ScrollToOffset(offs float32) {
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g.container.ScrollToOffset(fyne.NewPos(0, offs))
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}
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func (g *GroupedReleases) Refresh() {
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