add cleanup task to widget pool
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+48
-10
@@ -1,6 +1,7 @@
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package util
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import (
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"sync"
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"time"
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"fyne.io/fyne/v2"
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@@ -19,11 +20,16 @@ const (
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numWidgetTypes
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)
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const (
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multipleItemsExpiry = 2 * time.Minute
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singleItemExpiry = 5 * time.Minute
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)
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// A pool to share commonly-used widgets across pages to reduce
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// creation of new widgets and memory allocations.
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// It is not thread-safe, which is fine for its current use.
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type WidgetPool struct {
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pool [][]pooledWidget
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mut sync.Mutex
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pools [][]pooledWidget
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}
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type pooledWidget struct {
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@@ -31,21 +37,30 @@ type pooledWidget struct {
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releasedAt int64 // unixMillis
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}
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func NewWidgetPool() WidgetPool {
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return WidgetPool{
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pool: make([][]pooledWidget, numWidgetTypes),
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func NewWidgetPool() *WidgetPool {
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p := &WidgetPool{
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pools: make([][]pooledWidget, numWidgetTypes),
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}
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go func() {
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t := time.NewTicker(2 * time.Minute)
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for range t.C {
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p.cleanUpExpiredItems()
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}
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}()
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return p
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}
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// Obtain obtains a widget of the given type from the pool, if one exists.
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// Returns nil if there is no available widget.
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func (w *WidgetPool) Obtain(typ WidgetType) fyne.CanvasObject {
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w.mut.Lock()
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defer w.mut.Unlock()
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var widget fyne.CanvasObject
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if l := len(w.pool[typ]); l > 0 {
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if l := len(w.pools[typ]); l > 0 {
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i := l - 1
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widget = w.pool[typ][i].widget
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w.pool[typ][i].widget = nil
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w.pool[typ] = w.pool[typ][:i]
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widget = w.pools[typ][i].widget
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w.pools[typ][i].widget = nil
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w.pools[typ] = w.pools[typ][:i]
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}
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return widget
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}
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@@ -54,8 +69,31 @@ func (w *WidgetPool) Obtain(typ WidgetType) fyne.CanvasObject {
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// The widget must not be modified by the releaser after release,
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// since it may be Obtained for a new use at any time.
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func (w *WidgetPool) Release(typ WidgetType, wid fyne.CanvasObject) {
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w.pool[typ] = append(w.pool[typ], pooledWidget{
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w.mut.Lock()
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defer w.mut.Unlock()
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w.pools[typ] = append(w.pools[typ], pooledWidget{
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widget: wid,
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releasedAt: time.Now().UnixMilli(),
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})
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}
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func (w *WidgetPool) cleanUpExpiredItems() {
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w.mut.Lock()
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defer w.mut.Unlock()
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for widTyp, pool := range w.pools {
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newP := make([]pooledWidget, 0, len(pool))
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l := len(pool)
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for _, wid := range pool {
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timeSinceRelease := time.Since(time.UnixMilli(wid.releasedAt))
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if l > 1 && timeSinceRelease > multipleItemsExpiry {
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l-- // let expire if >1 item in pool and released long enough ago
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} else if l == 1 && timeSinceRelease > singleItemExpiry {
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l-- // let expire if last item in pool and released long enough ago
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} else {
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newP = append(newP, wid) // not expired
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}
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}
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// re-assign non-expired items back to this widget type pool
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w.pools[widTyp] = newP
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}
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}
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@@ -0,0 +1,24 @@
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package util
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import (
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"testing"
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"time"
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)
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func Test_WidgetPool_CleanupExpiredItems(t *testing.T) {
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now := time.Now()
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threeMinAgo := now.Add(-3 * time.Minute)
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w := &WidgetPool{
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pools: [][]pooledWidget{
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{
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{releasedAt: threeMinAgo.UnixMilli()},
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{releasedAt: threeMinAgo.UnixMilli()},
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{releasedAt: threeMinAgo.UnixMilli()},
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},
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},
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}
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w.cleanUpExpiredItems()
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if l := len(w.pools[0]); l != 1 {
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t.Errorf("Expected one widget in pool after cleanup, got %d", l)
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}
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}
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