Improve code quality and thread safety (#844)
- Format Go files (gofmt) for backend/windows/notify*.go - Add thread safety to Stopwatch with sync.Mutex - Add comprehensive unit tests for Stopwatch with race detection - Add godoc comments to ImageCache public APIs - Improve IPC documentation with platform-specific socket path details - Document portable mode TODO for future enhancement
This commit is contained in:
+75
-75
@@ -1,75 +1,75 @@
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//go:build windows
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package windows
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import (
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"fmt"
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"os"
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"os/exec"
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"path/filepath"
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"strings"
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"syscall"
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"fyne.io/fyne/v2"
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)
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// The general approach here is copied from Fyne.
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// While it seems very hacky (create a temporary Powershell script and execute it),
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// shockingly it may be the best approach, at least in the non-installed case.
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// The proper Windows APIs for this require WinRT (ie C++/ a DLL), and also require
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// the app to be installed with a unique ID in the start menu, and to pass this ID
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// when sending the notification. This could be a future exploration for the installer.
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const notificationTemplate = `$title = "%s"
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$content = "%s"
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$iconPath = "file:///%s"
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[Windows.UI.Notifications.ToastNotificationManager, Windows.UI.Notifications, ContentType = WindowsRuntime] > $null
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$template = [Windows.UI.Notifications.ToastNotificationManager]::GetTemplateContent([Windows.UI.Notifications.ToastTemplateType]::ToastImageAndText02)
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$toastXml = [xml] $template.GetXml()
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$toastXml.GetElementsByTagName("text")[0].AppendChild($toastXml.CreateTextNode($title)) > $null
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$toastXml.GetElementsByTagName("text")[1].AppendChild($toastXml.CreateTextNode($content)) > $null
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$toastXml.GetElementsByTagName("image")[0].SetAttribute("src", $iconPath) > $null
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$audio = $toastXml.CreateElement("audio")
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$audio.SetAttribute("silent", "true") > $null
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$toastXml.DocumentElement.AppendChild($audio) > $null
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$xml = New-Object Windows.Data.Xml.Dom.XmlDocument
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$xml.LoadXml($toastXml.OuterXml)
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$toast = [Windows.UI.Notifications.ToastNotification]::new($xml)
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[Windows.UI.Notifications.ToastNotificationManager]::CreateToastNotifier("%s").Show($toast);`
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func SendNotification(n *fyne.Notification, iconFilePath string) {
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title := escapeNotificationString(n.Title)
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content := escapeNotificationString(n.Content)
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script := fmt.Sprintf(notificationTemplate, title, content, iconFilePath, "supersonic")
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go runScript("notify", script)
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}
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func escapeNotificationString(in string) string {
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noSlash := strings.ReplaceAll(in, "`", "``")
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return strings.ReplaceAll(noSlash, "\"", "`\"")
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}
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var scriptNum = 0
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func runScript(name, script string) {
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scriptNum++
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appID := fyne.CurrentApp().UniqueID()
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fileName := fmt.Sprintf("supersonic-%s-%s-%d.ps1", appID, name, scriptNum)
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tmpFilePath := filepath.Join(os.TempDir(), fileName)
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err := os.WriteFile(tmpFilePath, []byte(script), 0o600)
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if err != nil {
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fyne.LogError("Could not write script to show notification", err)
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return
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}
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defer os.Remove(tmpFilePath)
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launch := "(Get-Content -Encoding UTF8 -Path " + tmpFilePath + " -Raw) | Invoke-Expression"
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cmd := exec.Command("PowerShell", "-ExecutionPolicy", "Bypass", launch)
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cmd.SysProcAttr = &syscall.SysProcAttr{HideWindow: true}
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err = cmd.Run()
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if err != nil {
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fyne.LogError("Failed to launch windows notify script", err)
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}
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}
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//go:build windows
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package windows
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import (
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"fmt"
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"os"
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"os/exec"
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"path/filepath"
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"strings"
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"syscall"
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"fyne.io/fyne/v2"
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)
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// The general approach here is copied from Fyne.
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// While it seems very hacky (create a temporary Powershell script and execute it),
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// shockingly it may be the best approach, at least in the non-installed case.
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// The proper Windows APIs for this require WinRT (ie C++/ a DLL), and also require
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// the app to be installed with a unique ID in the start menu, and to pass this ID
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// when sending the notification. This could be a future exploration for the installer.
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const notificationTemplate = `$title = "%s"
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$content = "%s"
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$iconPath = "file:///%s"
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[Windows.UI.Notifications.ToastNotificationManager, Windows.UI.Notifications, ContentType = WindowsRuntime] > $null
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$template = [Windows.UI.Notifications.ToastNotificationManager]::GetTemplateContent([Windows.UI.Notifications.ToastTemplateType]::ToastImageAndText02)
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$toastXml = [xml] $template.GetXml()
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$toastXml.GetElementsByTagName("text")[0].AppendChild($toastXml.CreateTextNode($title)) > $null
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$toastXml.GetElementsByTagName("text")[1].AppendChild($toastXml.CreateTextNode($content)) > $null
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$toastXml.GetElementsByTagName("image")[0].SetAttribute("src", $iconPath) > $null
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$audio = $toastXml.CreateElement("audio")
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$audio.SetAttribute("silent", "true") > $null
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$toastXml.DocumentElement.AppendChild($audio) > $null
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$xml = New-Object Windows.Data.Xml.Dom.XmlDocument
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$xml.LoadXml($toastXml.OuterXml)
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$toast = [Windows.UI.Notifications.ToastNotification]::new($xml)
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[Windows.UI.Notifications.ToastNotificationManager]::CreateToastNotifier("%s").Show($toast);`
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func SendNotification(n *fyne.Notification, iconFilePath string) {
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title := escapeNotificationString(n.Title)
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content := escapeNotificationString(n.Content)
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script := fmt.Sprintf(notificationTemplate, title, content, iconFilePath, "supersonic")
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go runScript("notify", script)
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}
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func escapeNotificationString(in string) string {
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noSlash := strings.ReplaceAll(in, "`", "``")
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return strings.ReplaceAll(noSlash, "\"", "`\"")
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}
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var scriptNum = 0
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func runScript(name, script string) {
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scriptNum++
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appID := fyne.CurrentApp().UniqueID()
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fileName := fmt.Sprintf("supersonic-%s-%s-%d.ps1", appID, name, scriptNum)
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tmpFilePath := filepath.Join(os.TempDir(), fileName)
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err := os.WriteFile(tmpFilePath, []byte(script), 0o600)
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if err != nil {
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fyne.LogError("Could not write script to show notification", err)
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return
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}
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defer os.Remove(tmpFilePath)
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launch := "(Get-Content -Encoding UTF8 -Path " + tmpFilePath + " -Raw) | Invoke-Expression"
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cmd := exec.Command("PowerShell", "-ExecutionPolicy", "Bypass", launch)
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cmd.SysProcAttr = &syscall.SysProcAttr{HideWindow: true}
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err = cmd.Run()
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if err != nil {
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fyne.LogError("Failed to launch windows notify script", err)
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}
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}
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