added shuffle button to UI + base data flow
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@@ -263,6 +263,15 @@ func (p *playbackEngine) GetLoopMode() LoopMode {
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return p.loopMode
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}
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func (p *playbackEngine) SetShuffle(shuffle bool) {
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p.shuffle = shuffle
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//TODO: Implement functionality
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}
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func (p *playbackEngine) GetShuffle() bool {
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return p.shuffle
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}
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func (p *playbackEngine) PlaybackStatus() PlaybackStatus {
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stat := p.pendingPlayerChangeStatus
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if !p.pendingPlayerChange {
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@@ -373,6 +373,10 @@ func (p *PlaybackManager) LoadAlbum(albumID string, insertQueueMode InsertQueueM
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return nil
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}
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func (p *PlaybackManager) GetShuffle() bool {
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return p.engine.GetShuffle()
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}
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// Loads the specified playlist into the play queue.
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func (p *PlaybackManager) LoadPlaylist(playlistID string, insertQueueMode InsertQueueMode, shuffle bool) error {
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playlist, err := p.engine.sm.Server.GetPlaylist(playlistID)
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@@ -639,6 +643,10 @@ func (p *PlaybackManager) SetAutoplay(autoplay bool) {
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}
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}
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func (p *PlaybackManager) SetShuffle(shuffle bool) {
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p.engine.SetShuffle(shuffle)
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}
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func (p *PlaybackManager) Volume() int {
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return p.engine.CurrentPlayer().GetVolume()
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}
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