create waveform seekbar widget; still more to do
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@@ -0,0 +1,109 @@
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package widgets
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import (
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"image"
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"image/color"
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"log"
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"fyne.io/fyne/v2"
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"fyne.io/fyne/v2/canvas"
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"fyne.io/fyne/v2/container"
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"fyne.io/fyne/v2/layout"
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"fyne.io/fyne/v2/theme"
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"fyne.io/fyne/v2/widget"
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"github.com/dweymouth/supersonic/backend"
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)
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type WaveformSeekbar struct {
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widget.BaseWidget
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imgColorL color.Color
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imgColorR color.Color
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imgProgress float64
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img *canvas.Image
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}
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func NewWaveformSeekbar() *WaveformSeekbar {
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w := &WaveformSeekbar{
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img: canvas.NewImageFromImage(nil),
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}
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w.ExtendBaseWidget(w)
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return w
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}
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func (w *WaveformSeekbar) UpdateImage(img *backend.WaveformImage) {
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w.img.Image = img
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w.Refresh()
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}
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func (w *WaveformSeekbar) Refresh() {
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prm, fg := w.getThemeColors()
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w.recolorImage(prm, fg, w.imgProgress)
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w.img.Refresh()
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//w.BaseWidget.Refresh()
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}
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func (w *WaveformSeekbar) CreateRenderer() fyne.WidgetRenderer {
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return widget.NewSimpleRenderer(
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container.New(layout.NewCustomPaddedLayout(4, 4, 0, 0), w.img),
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)
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}
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// SetProgress sets how much of the seekbar has been played
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// (ratio from 0 to 1)
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func (w *WaveformSeekbar) SetProgress(v float64) {
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prm, fg := w.getThemeColors()
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w.recolorImage(prm, fg, v)
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w.Refresh()
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}
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func (w *WaveformSeekbar) getThemeColors() (primary, foreground color.Color) {
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th := w.Theme()
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vnt := fyne.CurrentApp().Settings().ThemeVariant()
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primary = th.Color(theme.ColorNamePrimary, vnt)
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foreground = th.Color(theme.ColorNameForeground, vnt)
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return primary, foreground
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}
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func (w *WaveformSeekbar) recolorImage(cL, cR color.Color, progress float64) {
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if w.img.Image == nil {
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return
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}
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if w.imgColorL == cL && w.imgColorR == cR && w.imgProgress == progress {
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return
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}
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_r, _g, _b, _ := cL.RGBA()
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rL, gL, bL := byte(_r>>8), byte(_g>>8), byte(_b>>8)
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_r, _g, _b, _ = cR.RGBA()
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rR, gR, bR := byte(_r>>8), byte(_g>>8), byte(_b>>8)
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// TODO- smartly figure out which pixels we need
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// to update for different scenarios (e.g. progress update only)
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// and not iterate the whole thing every time
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img := w.img.Image.(*image.NRGBA)
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bnds := img.Rect.Bounds()
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thresholdPixel := int(float64(bnds.Dx()) * progress)
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log.Println("progress = ", progress, " bounds Dx = ", bnds.Dx())
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log.Println("thresholdPixel = ", thresholdPixel)
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for x := 0; x < bnds.Dx(); x++ {
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for y := 0; y < bnds.Dy(); y++ {
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if x < thresholdPixel {
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setPixelRGB(img, x, y, rL, gL, bL)
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} else {
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setPixelRGB(img, x, y, rR, gR, bR)
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}
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}
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}
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w.imgColorL, w.imgColorR = cL, cR
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w.imgProgress = progress
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}
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func setPixelRGB(img *image.NRGBA, x, y int, r, g, b byte) {
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offset := img.PixOffset(x, y)
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img.Pix[offset+0] = r
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img.Pix[offset+1] = g
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img.Pix[offset+2] = b
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}
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