disable cast button while player switch in progress
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@@ -142,6 +142,10 @@ func (p *playbackEngine) registerPlayerCallbacks(pl player.BasePlayer) {
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}
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func (p *playbackEngine) SetPlayer(pl player.BasePlayer) error {
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// even if we don't successfully change players,
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// make sure UI updates if needed (eg enabling cast button)
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defer p.invokeNoArgCallbacks(p.onPlayerChange)
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needToUnpause := false
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stat := p.PlayerStatus()
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