fixed TODOs, first checkpoint saving queue on server
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+45
-13
@@ -28,11 +28,12 @@ import (
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)
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const (
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configFile = "config.toml"
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portableDir = "supersonic_portable"
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savedQueueFile = "saved_queue.json"
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themesDir = "themes"
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audioCacheSubdir = "audio"
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configFile = "config.toml"
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portableDir = "supersonic_portable"
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savedQueueFile = "saved_queue.json"
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savedUnshuffledQueueFile = "saved_unshuffled_queue.json"
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themesDir = "themes"
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audioCacheSubdir = "audio"
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)
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var (
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@@ -549,30 +550,61 @@ func (a *App) SavePlayQueueIfEnabled() {
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queueServer = qs
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}
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}
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SavePlayQueue(a.ServerManager.ServerID.String(), a.PlaybackManager, path.Join(a.configDir, savedQueueFile), queueServer)
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SavePlayQueue(a.ServerManager.ServerID.String(), a.PlaybackManager.GetActivePlayQueue(), a.PlaybackManager, path.Join(a.configDir, savedQueueFile), queueServer)
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if a.Config.Playback.Shuffle {
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// if shuffle, also save the unshuffeled queue to enable unshuffling on restarting supersonic
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SavePlayQueue(a.ServerManager.ServerID.String(), a.PlaybackManager.GetPlayQueue(), a.PlaybackManager, path.Join(a.configDir, savedUnshuffledQueueFile), queueServer)
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}
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}
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func (a *App) LoadSavedPlayQueue() error {
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queueFilePath := path.Join(a.configDir, savedQueueFile)
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queue, err := LoadPlayQueue(queueFilePath, a.ServerManager, a.Config.Application.SaveQueueToServer)
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playQueue, err := LoadPlayQueue(queueFilePath, a.ServerManager, a.Config.Application.SaveQueueToServer)
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var unshuffledPlayQueue *SavedPlayQueue
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if a.Config.Playback.Shuffle {
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unshuffledQueueFilePath := path.Join(a.configDir, savedUnshuffledQueueFile)
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unshuffledPlayQueue, err = LoadPlayQueue(unshuffledQueueFilePath, a.ServerManager, a.Config.Application.SaveQueueToServer) //unshuffledPlayQueue is only stored locally
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if err != nil {
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return err
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}
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}
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if err != nil {
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return err
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}
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if len(queue.Tracks) == 0 {
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if len(playQueue.Tracks) == 0 {
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return nil
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}
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if len(a.PlaybackManager.GetPlayQueue()) > 0 {
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if len(a.PlaybackManager.GetActivePlayQueue()) > 0 {
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// don't restore play queue if the user has already queued new tracks
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return nil
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}
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a.PlaybackManager.LoadTracks(queue.Tracks, Replace, false)
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if queue.TrackIndex >= 0 && queue.TrackIndex < len(queue.Tracks) {
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a.PlaybackManager.LoadTracks(playQueue.Tracks, Replace, false)
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if playQueue.TrackIndex >= 0 && playQueue.TrackIndex < len(playQueue.Tracks) {
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// TODO: This isn't ideal but doesn't seem to cause an audible play-for-a-split-second artifact
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a.PlaybackManager.PlayTrackAt(queue.TrackIndex)
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a.PlaybackManager.PlayTrackAt(playQueue.TrackIndex)
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a.PlaybackManager.Pause()
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time.Sleep(100 * time.Millisecond) // MPV seek fails if run quickly after
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a.PlaybackManager.SeekSeconds(queue.TimePos)
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a.PlaybackManager.SeekSeconds(playQueue.TimePos)
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}
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if a.Config.Playback.Shuffle {
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// check if queue was changed server side
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// if playQueue.items same as unshuffledPlayQueue.items
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// set shuffle to false, only load normal playqueue
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if len(playQueue.Tracks) != len(unshuffledPlayQueue.Tracks) {
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// queue was changed server side, no need to compare elements
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a.PlaybackManager.SetShuffle(false)
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} else {
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//TODO_SHUFFLE: implement
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//shuffled := sharedutil.CopyTrackSliceToMediaItemSlice(playQueue.Tracks)
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//unshuffled := sharedutil.CopyTrackSliceToMediaItemSlice(unshuffledPlayQueue.Tracks)
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//a.PlaybackManager.engine.setPlayQueue(unshuffled)
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}
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}
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return nil
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}
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