wip restore queues on start
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+32
-13
@@ -21,6 +21,7 @@ import (
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"github.com/dweymouth/supersonic/backend/player/mpv"
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"github.com/dweymouth/supersonic/backend/util"
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"github.com/dweymouth/supersonic/backend/windows"
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"github.com/dweymouth/supersonic/sharedutil"
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"github.com/google/uuid"
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"github.com/20after4/configdir"
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@@ -32,6 +33,7 @@ const (
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portableDir = "supersonic_portable"
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savedQueueFile = "saved_queue.json"
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savedUnshuffledQueueFile = "saved_unshuffled_queue.json"
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savedShuffledQueueFile = "saved_shuffled_queue.json"
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themesDir = "themes"
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audioCacheSubdir = "audio"
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)
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@@ -552,8 +554,13 @@ func (a *App) SavePlayQueueIfEnabled() {
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}
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SavePlayQueue(a.ServerManager.ServerID.String(), a.PlaybackManager.GetActivePlayQueue(), a.PlaybackManager, path.Join(a.configDir, savedQueueFile), queueServer)
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if a.Config.Playback.Shuffle {
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// if shuffle, also save the unshuffeled queue to enable unshuffling on restarting supersonic
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SavePlayQueue(a.ServerManager.ServerID.String(), a.PlaybackManager.GetPlayQueue(), a.PlaybackManager, path.Join(a.configDir, savedUnshuffledQueueFile), queueServer)
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// if shuffle
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// save the unshuffeled queue to enable unshuffling on restarting supersonic
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// save the shuffled queue again to enable checking if the playQueue was changed server side on start up
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// both files are just saved locally
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SavePlayQueue(a.ServerManager.ServerID.String(), a.PlaybackManager.GetPlayQueue(), a.PlaybackManager, path.Join(a.configDir, savedUnshuffledQueueFile), nil)
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SavePlayQueue(a.ServerManager.ServerID.String(), a.PlaybackManager.GetShuffledPlayQueue(), a.PlaybackManager, path.Join(a.configDir, savedShuffledQueueFile), nil)
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}
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}
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@@ -561,10 +568,20 @@ func (a *App) LoadSavedPlayQueue() error {
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queueFilePath := path.Join(a.configDir, savedQueueFile)
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playQueue, err := LoadPlayQueue(queueFilePath, a.ServerManager, a.Config.Application.SaveQueueToServer)
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var unshuffledPlayQueue *SavedPlayQueue
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var shuffledPlayQueue *SavedPlayQueue
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if a.Config.Playback.Shuffle {
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isShuffe := a.Config.Playback.Shuffle
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if isShuffe {
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unshuffledQueueFilePath := path.Join(a.configDir, savedUnshuffledQueueFile)
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unshuffledPlayQueue, err = LoadPlayQueue(unshuffledQueueFilePath, a.ServerManager, a.Config.Application.SaveQueueToServer) //unshuffledPlayQueue is only stored locally
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unshuffledPlayQueue, err = LoadPlayQueue(unshuffledQueueFilePath, a.ServerManager, false)
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if err != nil {
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return err
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}
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shuffledQueueFilePath := path.Join(a.configDir, savedUnshuffledQueueFile)
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shuffledPlayQueue, err = LoadPlayQueue(shuffledQueueFilePath, a.ServerManager, false)
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if err != nil {
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return err
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@@ -581,7 +598,7 @@ func (a *App) LoadSavedPlayQueue() error {
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return nil
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}
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a.PlaybackManager.LoadTracks(playQueue.Tracks, Replace, false)
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a.PlaybackManager.LoadTracks(playQueue.Tracks, Replace, Both, false)
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if playQueue.TrackIndex >= 0 && playQueue.TrackIndex < len(playQueue.Tracks) {
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// TODO: This isn't ideal but doesn't seem to cause an audible play-for-a-split-second artifact
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a.PlaybackManager.PlayTrackAt(playQueue.TrackIndex)
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@@ -590,20 +607,22 @@ func (a *App) LoadSavedPlayQueue() error {
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a.PlaybackManager.SeekSeconds(playQueue.TimePos)
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}
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if a.Config.Playback.Shuffle {
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if isShuffe {
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// check if queue was changed server side
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// if playQueue.items same as unshuffledPlayQueue.items
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// set shuffle to false, only load normal playqueue
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if len(playQueue.Tracks) != len(unshuffledPlayQueue.Tracks) {
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// queue was changed server side, no need to compare elements
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a.PlaybackManager.SetShuffle(false)
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} else {
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//TODO_SHUFFLE: implement
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serverStatePlayQueue := sharedutil.CopyTrackSliceToMediaItemSlice(playQueue.Tracks)
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clientStatePlayQueue := sharedutil.CopyTrackSliceToMediaItemSlice(shuffledPlayQueue.Tracks)
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//shuffled := sharedutil.CopyTrackSliceToMediaItemSlice(playQueue.Tracks)
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//unshuffled := sharedutil.CopyTrackSliceToMediaItemSlice(unshuffledPlayQueue.Tracks)
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//a.PlaybackManager.engine.setPlayQueue(unshuffled)
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if slices.Equal(serverStatePlayQueue, clientStatePlayQueue) {
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fmt.Println("Loading unshuffled items into playQueue")
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a.PlaybackManager.SetShuffle(true)
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a.PlaybackManager.LoadTracks(unshuffledPlayQueue.Tracks, Replace, PlayQueue, false)
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} else {
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a.PlaybackManager.SetShuffle(false)
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}
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}
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}
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return nil
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