Refactor pt. 1: move MPV player to own package and extract some types
This commit is contained in:
@@ -0,0 +1,693 @@
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package mpv
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import (
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"context"
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"errors"
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"fmt"
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"log"
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"math"
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"strconv"
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"github.com/dweymouth/go-mpv"
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"github.com/dweymouth/supersonic/player"
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)
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// Error returned by many Player functions if called before the player has not been initialized.
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var ErrUnitialized error = errors.New("mpv player uninitialized")
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// Argument to Seek function (SeekAbsolute, SeekRelative, SeekAbsolutePercent, SeekRelativePercent).
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type SeekMode int
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const (
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SeekAbsolute SeekMode = iota
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SeekRelative
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SeekAbsolutePercent
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SeekRelativePercent
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)
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// One of "no", "track", or "album"
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type ReplayGainMode string
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const (
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ReplayGainNone ReplayGainMode = "no"
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ReplayGainTrack ReplayGainMode = "track"
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ReplayGainAlbum ReplayGainMode = "album"
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)
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// Information about a specific audio device.
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// Returned by ListAudioDevices.
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type AudioDevice struct {
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// The name of the audio device.
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// This is the string to pass to SetAudioDevice.
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Name string
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// The description of the audio device.
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// This is the friendly string that should be used in UIs.
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Description string
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}
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// Media information about the currently playing media.
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type MediaInfo struct {
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// The sample format as string. This uses the same names as used in other places of mpv.
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// NOTE: this is the format that the decoder outputs, NOT necessarily the format of the file.
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Format string
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// Audio samplerate.
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Samplerate int
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// The number of channels.
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ChannelCount int
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// The audio codec.
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Codec string
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// The average bit rate in bits per second.
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Bitrate int
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}
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// Player encapsulates the mpv instance and provides functions
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// to control it and to check its status.
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type Player struct {
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mpv *mpv.Mpv
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initialized bool
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vol int
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replayGainOpts player.ReplayGainOptions
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haveRGainOpts bool
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audioExclusive bool
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status player.Status
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loopMode player.LoopMode
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seeking bool
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curPlaylistPos int64
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prePausedState player.State
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clientName string
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equalizer Equalizer
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bgCancel context.CancelFunc
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// callbacks
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onPaused []func()
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onStopped []func()
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onPlaying []func()
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onSeek []func()
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onTrackChange []func(int64)
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}
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// Returns a new player.
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// Must call Init on the player before it is ready for playback.
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func New() *Player {
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return NewWithClientName("")
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}
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// Same as New, but sets the application name that mpv
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// reports to the system audio API.
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func NewWithClientName(c string) *Player {
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return &Player{
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vol: -1, // use 100 in Init
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clientName: c,
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}
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}
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// Initializes the Player and makes it ready for playback.
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// Most Player functions will return ErrUnitialized if called before Init.
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func (p *Player) Init(maxCacheMB int) error {
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if !p.initialized {
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m := mpv.Create()
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m.SetOptionString("idle", "yes")
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m.SetOptionString("video", "no")
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m.SetOptionString("audio-display", "no")
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m.SetOptionString("gapless-audio", "weak")
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m.SetOptionString("prefetch-playlist", "yes")
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m.SetOptionString("force-seekable", "yes")
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m.SetOptionString("terminal", "no")
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// limit in-memory cache size
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m.SetOptionString("demuxer-max-bytes", fmt.Sprintf("%dMiB", maxCacheMB))
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if p.vol < 0 {
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p.vol = 100
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}
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m.SetOption("volume", mpv.FORMAT_INT64, p.vol)
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p.SetAudioExclusive(p.audioExclusive)
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if p.haveRGainOpts {
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p.SetReplayGainOptions(p.replayGainOpts)
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}
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if p.clientName != "" {
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m.SetOptionString("audio-client-name", p.clientName)
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}
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if err := m.Initialize(); err != nil {
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return fmt.Errorf("error initializing mpv: %s", err.Error())
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}
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p.mpv = m
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}
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ctx, cancel := context.WithCancel(context.Background())
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go p.eventHandler(ctx)
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p.bgCancel = cancel
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p.initialized = true
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return nil
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}
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// Appends the given file to the play queue.
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// Note that the Player API does not provide methods to read
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// the play queue. Clients are expected to maintain their own play queue model.
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func (p *Player) AppendFile(url string) error {
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log.Printf("Adding playback URL: %s", url)
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if !p.initialized {
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return ErrUnitialized
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}
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return p.mpv.Command([]string{"loadfile", url, "append"})
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}
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// Plays the specified file, clearing the previous play queue, if any.
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func (p *Player) PlayFile(url string) error {
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log.Printf("Adding playback URL: %s", url)
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if !p.initialized {
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return ErrUnitialized
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}
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err := p.mpv.Command([]string{"loadfile", url, "replace"})
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if err == nil {
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p.setState(player.Playing)
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}
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return err
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}
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// Removes the item at the given index from the internal playqueue.
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func (p *Player) RemoveTrackAt(idx int) error {
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if !p.initialized {
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return ErrUnitialized
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}
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return p.mpv.Command([]string{"playlist-remove", strconv.Itoa(idx)})
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}
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// Stops playback and clears the play queue.
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func (p *Player) Stop() error {
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if !p.initialized {
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return ErrUnitialized
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}
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var err error
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if p.status.State == player.Stopped {
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err = p.mpv.Command([]string{"playlist-clear"})
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} else {
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if err = p.mpv.Command([]string{"stop"}); err == nil {
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// if player was paused, stop command actually doesn't clear pause state
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err = p.setPaused(false)
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}
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}
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if err == nil {
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p.setState(player.Stopped)
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}
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return err
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}
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// Clears the play queue, except for the currently playing file.
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func (p *Player) ClearPlayQueue() error {
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if !p.initialized {
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return ErrUnitialized
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}
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return p.mpv.Command([]string{"playlist-clear"})
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}
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// Seeks within the currently playing track.
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// See MPV seek command documentation for more details.
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func (p *Player) Seek(target string, mode SeekMode) error {
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if !p.initialized {
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return ErrUnitialized
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}
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p.seeking = true
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err := p.mpv.Command([]string{"seek", target, mode.String()})
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return err
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}
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// Seeks to the beginning of the current track if:
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// - The current track is the first track in the play queue, or
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// - The current time is more than 3 seconds past the beginning of the track.
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//
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// Else seeks to the beginning of the previous track.
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func (p *Player) SeekBackOrPrevious() error {
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if !p.initialized {
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return ErrUnitialized
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}
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if pos, err := p.getInt64Property("time-pos"); err == nil && pos > 3 {
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return p.Seek("0", SeekAbsolutePercent)
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}
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if pos, err := p.getInt64Property("playlist-pos"); err == nil && pos == 0 {
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return p.Seek("0", SeekAbsolutePercent)
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}
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return p.mpv.Command([]string{"playlist-prev"})
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}
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// Seeks to the next track in the play queue, if any.
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func (p *Player) SeekNext() error {
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if !p.initialized {
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return ErrUnitialized
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}
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return p.mpv.Command([]string{"playlist-next"})
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}
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// Sets the volume of the player (0-100).
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// Unlike most Player functions, SetVolume can be called before Init,
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// to set the initial volume of the player on startup.
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func (p *Player) SetVolume(vol int) error {
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if vol > 100 {
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vol = 100
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} else if vol < 0 {
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vol = 0
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}
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if p.initialized {
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err := p.mpv.SetProperty("volume", mpv.FORMAT_INT64, vol)
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if err == nil {
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p.vol = vol
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}
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return err
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}
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p.vol = vol
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return nil
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}
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// Sets the ReplayGain options of the player.
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// Unlike most Player functions, SetReplayGainOptions can be called
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// before Init, to set the initial replaygain options of the player on startup.
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func (p *Player) SetReplayGainOptions(options player.ReplayGainOptions) error {
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p.replayGainOpts = options
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p.haveRGainOpts = true
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mode := "no"
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switch options.Mode {
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case player.ReplayGainAlbum:
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mode = "album"
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case player.ReplayGainTrack:
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mode = "track"
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}
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if p.initialized {
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if err := p.mpv.SetPropertyString("replaygain", mode); err != nil {
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return err
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}
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if err := p.mpv.SetProperty("replaygain-preamp", mpv.FORMAT_DOUBLE, options.PreampGain); err != nil {
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return err
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}
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clip := "yes"
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if options.PreventClipping {
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clip = "no"
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}
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if err := p.mpv.SetPropertyString("replaygain-clip", clip); err != nil {
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return err
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}
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}
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return nil
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}
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// Sets the audio exclusive option of the player.
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// Unlike most Player functions, SetAudioExclusive can be called
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// before Init, to set the initial option of the player on startup.
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func (p *Player) SetAudioExclusive(tf bool) {
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p.audioExclusive = tf
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if p.initialized {
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val := "no"
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if tf {
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val = "yes"
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}
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p.mpv.SetOptionString("audio-exclusive", val)
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}
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}
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// Gets the current volume of the player.
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func (p *Player) GetVolume() int {
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return p.vol
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}
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// sets paused status and ensures that audio exlusive is false while paused
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// (releases audio device to other players)
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func (p *Player) setPaused(paused bool) error {
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if !paused && p.audioExclusive {
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if err := p.mpv.SetOptionString("audio-exclusive", "yes"); err != nil {
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return err
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}
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}
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err := p.mpv.SetProperty("pause", mpv.FORMAT_FLAG, paused)
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if err == nil && paused && p.audioExclusive {
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err = p.mpv.SetOptionString("audio-exclusive", "no")
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}
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return err
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}
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// Start playback from the first track in the play queue.
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func (p *Player) PlayFromBeginning() error {
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return p.PlayTrackAt(0)
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}
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// Start playback from the specified track index in the play queue.
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func (p *Player) PlayTrackAt(idx int) error {
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// check if we have anything to play
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if c, err := p.getInt64Property("playlist-count"); err == nil && c <= int64(idx) {
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return nil
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}
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err := p.mpv.Command([]string{"playlist-play-index", strconv.Itoa(idx)})
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if p.GetStatus().State == player.Paused {
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err = p.setPaused(false)
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}
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if err == nil {
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p.setState(player.Playing)
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}
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return err
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}
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// Begins playback if there is anything in the play queue and player is stopped or paused.
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// If player is playing, pauses playback.
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func (p *Player) PlayPause() error {
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if !p.initialized {
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return ErrUnitialized
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}
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switch p.status.State {
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case player.Stopped:
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// check if we have anything to play
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if c, err := p.getInt64Property("playlist-count"); err == nil && c > 0 {
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err := p.mpv.Command([]string{"playlist-play-index", "0"})
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if err == nil {
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p.setState(player.Playing)
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}
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return err
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}
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return nil
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case player.Playing:
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return p.Pause()
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case player.Paused:
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return p.Continue()
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default:
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return errors.New("Unknown player state")
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}
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}
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// Pause playback and update the player state
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func (p *Player) Pause() error {
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if p.status.State != player.Playing {
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return nil
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}
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err := p.setPaused(true)
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if err == nil {
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p.prePausedState = p.status.State
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p.setState(player.Paused)
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}
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return err
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}
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// Continue playback and update the player state
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func (p *Player) Continue() error {
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if p.status.State == player.Paused {
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err := p.setPaused(false)
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if err == nil {
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p.setState(p.prePausedState)
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}
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return err
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} else if p.status.State == player.Stopped {
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return p.PlayFromBeginning()
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}
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return nil
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}
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// Get the loop mode of the player.
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func (p *Player) GetLoopMode() player.LoopMode {
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return p.loopMode
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}
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// Set the loop mode of the player.
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func (p *Player) SetLoopMode(mode player.LoopMode) error {
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if !p.initialized {
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return ErrUnitialized
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}
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// Return early if player is already in specified mode
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if mode == p.loopMode {
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return nil
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}
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switch mode {
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case player.LoopNone:
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if err := p.mpv.SetOptionString("loop-playlist", "no"); err != nil {
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return err
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}
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if err := p.mpv.SetOptionString("loop-file", "no"); err != nil {
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return err
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}
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case player.LoopAll:
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if err := p.mpv.SetOptionString("loop-playlist", "inf"); err != nil {
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return err
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}
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if err := p.mpv.SetOptionString("loop-file", "no"); err != nil {
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return err
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}
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case player.LoopOne:
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if err := p.mpv.SetOptionString("loop-playlist", "no"); err != nil {
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return err
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}
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if err := p.mpv.SetOptionString("loop-file", "inf"); err != nil {
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return err
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}
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}
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p.loopMode = mode
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return nil
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}
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// Change the loop mode of the player to the next one.
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// Useful for toggling UI elements, to change modes without knowing the current player mode.
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func (p *Player) SetNextLoopMode() error {
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switch p.loopMode {
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case player.LoopNone:
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return p.SetLoopMode(player.LoopAll)
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case player.LoopAll:
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return p.SetLoopMode(player.LoopOne)
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case player.LoopOne:
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return p.SetLoopMode(player.LoopNone)
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default:
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return nil
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}
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}
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// Get the current status of the player.
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func (p *Player) GetStatus() player.Status {
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if !p.initialized {
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return p.status
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}
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pos, _ := p.mpv.GetProperty("playback-time", mpv.FORMAT_DOUBLE)
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dur, _ := p.mpv.GetProperty("duration", mpv.FORMAT_DOUBLE)
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if pos != nil {
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p.status.TimePos = pos.(float64)
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}
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if dur != nil {
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p.status.Duration = dur.(float64)
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}
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if playpos, err := p.getInt64Property("playlist-pos"); err == nil {
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p.status.PlaylistPos = playpos
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}
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return p.status
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}
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// List available audio devices.
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func (p *Player) ListAudioDevices() ([]AudioDevice, error) {
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n, err := p.mpv.GetProperty("audio-device-list", mpv.FORMAT_NODE)
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if err != nil {
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return nil, err
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}
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nodeArr := n.(*mpv.Node).Data.([]*mpv.Node)
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devices := make([]AudioDevice, len(nodeArr))
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for i, node := range nodeArr {
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dev := node.Data.(map[string]*mpv.Node)
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name := dev["name"].Data.(string)
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desc := dev["description"].Data.(string)
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devices[i] = AudioDevice{Name: name, Description: desc}
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}
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return devices, nil
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}
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func (p *Player) SetAudioDevice(deviceName string) error {
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return p.mpv.SetPropertyString("audio-device", deviceName)
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}
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func (p *Player) SetEqualizer(eq Equalizer) error {
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p.equalizer = eq
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if eq == nil || !eq.IsEnabled() {
|
||||
return p.mpv.SetPropertyString("af", "")
|
||||
}
|
||||
af := ""
|
||||
if math.Abs(eq.Preamp()) > 0.01 {
|
||||
af = fmt.Sprintf("volume=volume=%0.1fdB", eq.Preamp())
|
||||
}
|
||||
eqAF := eq.Curve().String()
|
||||
if af == "" {
|
||||
af = eqAF
|
||||
} else if eqAF != "" {
|
||||
af = fmt.Sprintf("%s,%s", af, eqAF)
|
||||
}
|
||||
return p.mpv.SetPropertyString("af", af)
|
||||
}
|
||||
|
||||
func (p *Player) Equalizer() Equalizer {
|
||||
return p.equalizer
|
||||
}
|
||||
|
||||
func (p *Player) GetMediaInfo() (MediaInfo, error) {
|
||||
var info MediaInfo
|
||||
n, err := p.mpv.GetProperty("audio-params", mpv.FORMAT_NODE)
|
||||
if err != nil {
|
||||
return info, err
|
||||
}
|
||||
nodeMap := n.(*mpv.Node).Data.(map[string]*mpv.Node)
|
||||
info.Format = nodeMap["format"].Data.(string)
|
||||
info.Samplerate = int(nodeMap["samplerate"].Data.(int64))
|
||||
info.ChannelCount = int(nodeMap["channel-count"].Data.(int64))
|
||||
|
||||
br, err := p.mpv.GetProperty("audio-bitrate", mpv.FORMAT_INT64)
|
||||
if err == nil {
|
||||
info.Bitrate = int(br.(int64))
|
||||
}
|
||||
codec, err := p.mpv.GetProperty("track-list/0/codec", mpv.FORMAT_STRING)
|
||||
if err == nil {
|
||||
info.Codec = codec.(string)
|
||||
}
|
||||
|
||||
return info, nil
|
||||
}
|
||||
|
||||
func (p *Player) getInt64Property(propName string) (int64, error) {
|
||||
playpos, err := p.mpv.GetProperty(propName, mpv.FORMAT_INT64)
|
||||
if err != nil {
|
||||
return -1, err
|
||||
}
|
||||
if playpos != nil {
|
||||
return playpos.(int64), nil
|
||||
}
|
||||
return -1, errors.New("mpv did not report playlist pos")
|
||||
}
|
||||
|
||||
// Returns true if a seek is currently in progress.
|
||||
func (p *Player) IsSeeking() bool {
|
||||
return p.seeking && p.status.State == player.Playing
|
||||
}
|
||||
|
||||
// Registers a callback which is invoked when the player transitions to the Paused state.
|
||||
func (p *Player) OnPaused(cb func()) {
|
||||
p.onPaused = append(p.onPaused, cb)
|
||||
}
|
||||
|
||||
// Registers a callback which is invoked when the player transitions to the Stopped state.
|
||||
func (p *Player) OnStopped(cb func()) {
|
||||
p.onStopped = append(p.onStopped, cb)
|
||||
}
|
||||
|
||||
// Registers a callback which is invoked when the player transitions to the Playing state.
|
||||
func (p *Player) OnPlaying(cb func()) {
|
||||
p.onPlaying = append(p.onPlaying, cb)
|
||||
}
|
||||
|
||||
// Registers a callback which is invoked whenever a seek event occurs.
|
||||
func (p *Player) OnSeek(cb func()) {
|
||||
p.onSeek = append(p.onSeek, cb)
|
||||
}
|
||||
|
||||
// Registers a callback which is invoked when the currently playing track changes,
|
||||
// or when playback begins at any time from the Stopped state.
|
||||
// Callback is invoked with the index of the currently playing track (zero-based).
|
||||
func (p *Player) OnTrackChange(cb func(int64)) {
|
||||
p.onTrackChange = append(p.onTrackChange, cb)
|
||||
}
|
||||
|
||||
// Destroy the player.
|
||||
func (p *Player) Destroy() {
|
||||
if p.bgCancel != nil {
|
||||
p.bgCancel()
|
||||
}
|
||||
if p.initialized {
|
||||
p.mpv.Command([]string{"stop"})
|
||||
p.mpv.TerminateDestroy()
|
||||
p.initialized = false
|
||||
}
|
||||
}
|
||||
|
||||
// sets the state and invokes callbacks, if triggered
|
||||
func (p *Player) setState(s player.State) {
|
||||
switch {
|
||||
case s == player.Playing && p.status.State != player.Playing:
|
||||
defer func() {
|
||||
for _, cb := range p.onPlaying {
|
||||
cb()
|
||||
}
|
||||
}()
|
||||
case s == player.Paused && p.status.State != player.Paused:
|
||||
defer func() {
|
||||
for _, cb := range p.onPaused {
|
||||
cb()
|
||||
}
|
||||
}()
|
||||
case s == player.Stopped && p.status.State != player.Stopped:
|
||||
defer func() {
|
||||
for _, cb := range p.onStopped {
|
||||
cb()
|
||||
}
|
||||
}()
|
||||
}
|
||||
p.status.State = s
|
||||
}
|
||||
|
||||
func (p *Player) eventHandler(ctx context.Context) {
|
||||
for {
|
||||
select {
|
||||
case <-ctx.Done():
|
||||
return
|
||||
default:
|
||||
e := p.mpv.WaitEvent(1 /*timeout seconds*/)
|
||||
if e.Event_Id != mpv.EVENT_NONE {
|
||||
//log.Printf("mpv event: %+v\n", e)
|
||||
}
|
||||
switch e.Event_Id {
|
||||
case mpv.EVENT_PLAYBACK_RESTART:
|
||||
if p.seeking {
|
||||
p.seeking = false
|
||||
}
|
||||
case mpv.EVENT_SEEK:
|
||||
for _, cb := range p.onSeek {
|
||||
cb()
|
||||
}
|
||||
case mpv.EVENT_FILE_LOADED:
|
||||
if p.status.State == player.Paused {
|
||||
// seek while paused switches to a new file
|
||||
// mpv does not fire seek event in this case
|
||||
for _, cb := range p.onSeek {
|
||||
cb()
|
||||
}
|
||||
}
|
||||
if pos, err := p.getInt64Property("playlist-pos"); err == nil {
|
||||
p.curPlaylistPos = pos
|
||||
for _, cb := range p.onTrackChange {
|
||||
cb(pos)
|
||||
}
|
||||
}
|
||||
case mpv.EVENT_IDLE:
|
||||
p.status.Duration = 0
|
||||
p.status.TimePos = 0
|
||||
p.setState(player.Stopped)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (s SeekMode) String() string {
|
||||
switch s {
|
||||
case SeekAbsolute:
|
||||
return "absolute"
|
||||
case SeekRelative:
|
||||
return "relative"
|
||||
case SeekAbsolutePercent:
|
||||
return "absolute-percent"
|
||||
case SeekRelativePercent:
|
||||
return "relative-percent"
|
||||
}
|
||||
return "UNKNOWN_SEEK_MODE"
|
||||
}
|
||||
Reference in New Issue
Block a user