validate server connection before dismissing login dialogs

This commit is contained in:
Drew Weymouth
2023-02-13 19:35:47 -08:00
parent f7f6bcd546
commit 69a008951e
4 changed files with 97 additions and 29 deletions
+39 -18
View File
@@ -42,13 +42,16 @@ func (m Controller) PromptForFirstServer() {
d := dialogs.NewAddEditServerDialog("Connect to Server", nil)
pop := widget.NewModalPopUp(d, m.MainWindow.Canvas())
d.OnSubmit = func() {
pop.Hide()
server := m.App.Config.AddServer(d.Nickname, d.Host, d.Username)
if err := m.App.ServerManager.SetServerPassword(server, d.Password); err != nil {
log.Printf("error setting keyring credentials: %v", err)
// TODO: handle?
if m.testConnectionAndUpdateDialogError(d) {
// connection is good
pop.Hide()
server := m.App.Config.AddServer(d.Nickname, d.Host, d.Username)
if err := m.App.ServerManager.SetServerPassword(server, d.Password); err != nil {
log.Printf("error setting keyring credentials: %v", err)
// TODO: handle?
}
m.DoConnectToServerWorkflow(server)
}
m.DoConnectToServerWorkflow(server)
}
pop.Show()
}
@@ -88,13 +91,13 @@ func (c Controller) DoConnectToServerWorkflow(server *backend.ServerConfig) {
pass, err := c.App.ServerManager.GetServerPassword(server)
if err != nil {
log.Printf("error getting password from keyring: %v", err)
c.PromptForLogin()
c.PromptForLoginAndConnect()
} else {
c.tryConnectToServer(server, pass)
}
}
func (m Controller) PromptForLogin() {
func (m Controller) PromptForLoginAndConnect() {
// TODO: this will need to be rewritten a bit when we support multi servers
// need to make sure the intended server is first in the list passed to NewLoginDialog
d := dialogs.NewLoginDialog(m.App.Config.Servers)
@@ -108,28 +111,46 @@ func (m Controller) PromptForLogin() {
editD := dialogs.NewAddEditServerDialog("Edit server", server)
editPop := widget.NewModalPopUp(editD, m.MainWindow.Canvas())
editD.OnSubmit = func() {
editPop.Hide()
server.Hostname = editD.Host
server.Nickname = editD.Nickname
server.Username = editD.Username
m.trySetPasswordAndConnectToServer(server, editD.Password)
if m.testConnectionAndUpdateDialogError(editD) {
// connection is good
editPop.Hide()
server.Hostname = editD.Host
server.Nickname = editD.Nickname
server.Username = editD.Username
m.trySetPasswordAndConnectToServer(server, editD.Password)
}
}
editPop.Show()
}
pop.Show()
}
func (c Controller) trySetPasswordAndConnectToServer(server *backend.ServerConfig, password string) {
func (c Controller) trySetPasswordAndConnectToServer(server *backend.ServerConfig, password string) error {
if err := c.App.ServerManager.SetServerPassword(server, password); err != nil {
log.Printf("error setting keyring credentials: %v", err)
// TODO: handle?
// TODO: how best to handle this unexpected codepath
// fall back to prompting for password on each run of the app?
return err
}
c.tryConnectToServer(server, password)
return c.tryConnectToServer(server, password)
}
func (c Controller) tryConnectToServer(server *backend.ServerConfig, password string) {
func (c Controller) tryConnectToServer(server *backend.ServerConfig, password string) error {
if err := c.App.ServerManager.ConnectToServer(server, password); err != nil {
log.Printf("error connecting to server: %v", err)
// TODO: surface error to user
return err
}
return nil
}
func (c Controller) testConnectionAndUpdateDialogError(dlg *dialogs.AddEditServerDialog) bool {
err := c.App.ServerManager.TestConnectionAndAuth(dlg.Host, dlg.Username, dlg.Password)
if err == backend.ErrUnreachable {
dlg.SetErrorText("Could not reach server (wrong hostname?)")
return false
} else if err != nil {
dlg.SetErrorText("Authentication failed (wrong username/password)")
return false
}
return true
}