added shuffle button to UI + base data flow

This commit is contained in:
Siiiiinth
2026-01-17 19:03:33 +01:00
parent 0fb1e5fa17
commit 71a5df9d51
4 changed files with 24 additions and 4 deletions
+9
View File
@@ -266,6 +266,15 @@ func (p *playbackEngine) GetLoopMode() LoopMode {
return p.loopMode
}
func (p *playbackEngine) SetShuffle(shuffle bool) {
p.shuffle = shuffle
//TODO: Implement functionality
}
func (p *playbackEngine) GetShuffle() bool {
return p.shuffle
}
func (p *playbackEngine) PlaybackStatus() PlaybackStatus {
stat := p.pendingPlayerChangeStatus
if !p.pendingPlayerChange {
+8
View File
@@ -354,6 +354,10 @@ func (p *PlaybackManager) LoadAlbum(albumID string, insertQueueMode InsertQueueM
return nil
}
func (p *PlaybackManager) GetShuffle() bool {
return p.engine.GetShuffle()
}
// Loads the specified playlist into the play queue.
func (p *PlaybackManager) LoadPlaylist(playlistID string, insertQueueMode InsertQueueMode, shuffle bool) error {
playlist, err := p.engine.sm.Server.GetPlaylist(playlistID)
@@ -620,6 +624,10 @@ func (p *PlaybackManager) SetAutoplay(autoplay bool) {
}
}
func (p *PlaybackManager) SetShuffle(shuffle bool) {
p.engine.SetShuffle(shuffle)
}
func (p *PlaybackManager) Volume() int {
return p.engine.CurrentPlayer().GetVolume()
}