moved logic to playbackengine, forceRestart preserves pause state
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@@ -349,9 +349,8 @@ func (p *Player) Continue() error {
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return nil
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}
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func (p *Player) ForceRestartPlayback() error {
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p.mpv.SetProperty("pause", mpv.FORMAT_FLAG, true)
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return p.mpv.SetProperty("pause", mpv.FORMAT_FLAG, false)
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func (p *Player) ForceRestartPlayback(isPaused bool) error {
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return p.mpv.SetProperty("pause", mpv.FORMAT_FLAG, isPaused)
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}
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// Get the current status of the player.
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