more work for preparing for casting
This commit is contained in:
+23
-23
@@ -84,66 +84,66 @@ func (r ReplayGainMode) String() string {
|
||||
}
|
||||
|
||||
type BasePlayerCallbackImpl struct {
|
||||
onPaused []func()
|
||||
onStopped []func()
|
||||
onPlaying []func()
|
||||
onSeek []func()
|
||||
onTrackChange []func()
|
||||
onPaused func()
|
||||
onStopped func()
|
||||
onPlaying func()
|
||||
onSeek func()
|
||||
onTrackChange func()
|
||||
}
|
||||
|
||||
// Registers a callback which is invoked when the player transitions to the Paused state.
|
||||
// Sets a callback which is invoked when the player transitions to the Paused state.
|
||||
func (p *BasePlayerCallbackImpl) OnPaused(cb func()) {
|
||||
p.onPaused = append(p.onPaused, cb)
|
||||
p.onPaused = cb
|
||||
}
|
||||
|
||||
// Registers a callback which is invoked when the player transitions to the Stopped state.
|
||||
// Sets a callback which is invoked when the player transitions to the Stopped state.
|
||||
func (p *BasePlayerCallbackImpl) OnStopped(cb func()) {
|
||||
p.onStopped = append(p.onStopped, cb)
|
||||
p.onStopped = cb
|
||||
}
|
||||
|
||||
// Registers a callback which is invoked when the player transitions to the Playing state.
|
||||
// Sets a callback which is invoked when the player transitions to the Playing state.
|
||||
func (p *BasePlayerCallbackImpl) OnPlaying(cb func()) {
|
||||
p.onPlaying = append(p.onPlaying, cb)
|
||||
p.onPlaying = cb
|
||||
}
|
||||
|
||||
// Registers a callback which is invoked whenever a seek event occurs.
|
||||
func (p *BasePlayerCallbackImpl) OnSeek(cb func()) {
|
||||
p.onSeek = append(p.onSeek, cb)
|
||||
p.onSeek = cb
|
||||
}
|
||||
|
||||
// Registers a callback which is invoked when the currently playing track changes,
|
||||
// or when playback begins at any time from the Stopped state.
|
||||
// Callback is invoked with the index of the currently playing track (zero-based).
|
||||
func (p *BasePlayerCallbackImpl) OnTrackChange(cb func()) {
|
||||
p.onTrackChange = append(p.onTrackChange, cb)
|
||||
p.onTrackChange = cb
|
||||
}
|
||||
|
||||
func (p *BasePlayerCallbackImpl) InvokeOnPaused() {
|
||||
for _, cb := range p.onPaused {
|
||||
cb()
|
||||
if p.onPaused != nil {
|
||||
p.onPaused()
|
||||
}
|
||||
}
|
||||
|
||||
func (p *BasePlayerCallbackImpl) InvokeOnPlaying() {
|
||||
for _, cb := range p.onPlaying {
|
||||
cb()
|
||||
if p.onPlaying != nil {
|
||||
p.onPlaying()
|
||||
}
|
||||
}
|
||||
|
||||
func (p *BasePlayerCallbackImpl) InvokeOnStopped() {
|
||||
for _, cb := range p.onStopped {
|
||||
cb()
|
||||
if p.onStopped != nil {
|
||||
p.onStopped()
|
||||
}
|
||||
}
|
||||
|
||||
func (p *BasePlayerCallbackImpl) InvokeOnSeek() {
|
||||
for _, cb := range p.onSeek {
|
||||
cb()
|
||||
if p.onSeek != nil {
|
||||
p.onSeek()
|
||||
}
|
||||
}
|
||||
|
||||
func (p *BasePlayerCallbackImpl) InvokeOnTrackChange() {
|
||||
for _, cb := range p.onTrackChange {
|
||||
cb()
|
||||
if p.onTrackChange != nil {
|
||||
p.onTrackChange()
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user