add IconButton and use in bottom panel

This commit is contained in:
Drew Weymouth
2024-05-27 11:16:39 -07:00
parent 0a818ae7b5
commit 96fed465d7
6 changed files with 225 additions and 57 deletions
+16 -42
View File
@@ -12,45 +12,23 @@ import (
"github.com/dweymouth/supersonic/ui/util"
)
var (
repeatThemedResource = theme.NewThemedResource(myTheme.RepeatIcon)
repeatOneThemedResource = theme.NewThemedResource(myTheme.RepeatOneIcon)
)
// The "aux" controls for playback, positioned to the right
// of the BottomPanel. Currently only volume control.
type AuxControls struct {
widget.BaseWidget
VolumeControl *VolumeControl
loop *miniButton
loop *IconButton
container *fyne.Container
}
type miniButton struct {
widget.Button
}
func newMiniButton(icon fyne.Resource) *miniButton {
b := &miniButton{
Button: widget.Button{
Icon: icon,
},
}
b.ExtendBaseWidget(b)
return b
}
func (b *miniButton) MinSize() fyne.Size {
return fyne.NewSize(24, 24)
}
func NewAuxControls(initialVolume int) *AuxControls {
a := &AuxControls{
VolumeControl: NewVolumeControl(initialVolume),
loop: newMiniButton(myTheme.RepeatIcon),
loop: NewIconButton(myTheme.RepeatIcon, nil),
}
a.loop.IconSize = IconButtonSizeSmaller
a.container = container.NewHBox(
layout.NewSpacer(),
container.NewVBox(
@@ -75,16 +53,15 @@ func (a *AuxControls) OnChangeLoopMode(f func()) {
func (a *AuxControls) SetLoopMode(mode backend.LoopMode) {
switch mode {
case backend.LoopAll:
a.loop.Icon = repeatThemedResource
repeatThemedResource.ColorName = theme.ColorNamePrimary
a.loop.Highlighted = true
a.loop.SetIcon(myTheme.RepeatIcon)
case backend.LoopOne:
a.loop.Icon = repeatOneThemedResource
repeatOneThemedResource.ColorName = theme.ColorNamePrimary
a.loop.Highlighted = true
a.loop.SetIcon(myTheme.RepeatOneIcon)
case backend.LoopNone:
a.loop.Importance = widget.MediumImportance
a.loop.Icon = myTheme.RepeatIcon
a.loop.Highlighted = false
a.loop.SetIcon(myTheme.RepeatIcon)
}
a.loop.Refresh()
}
type volumeSlider struct {
@@ -114,9 +91,7 @@ func (v *volumeSlider) Tapped(e *fyne.PointEvent) {
}
func (v *volumeSlider) MinSize() fyne.Size {
h := v.Slider.MinSize().Height
// give extra space for height to hack around mini button covering part of focus circle
return fyne.NewSize(v.Width, h+theme.Padding()*3)
return fyne.NewSize(v.Width, v.Slider.MinSize().Height)
}
func (v *volumeSlider) Scrolled(e *fyne.ScrollEvent) {
@@ -126,7 +101,7 @@ func (v *volumeSlider) Scrolled(e *fyne.ScrollEvent) {
type VolumeControl struct {
widget.BaseWidget
icon *TappableIcon
icon *IconButton
slider *volumeSlider
OnSetVolume func(int)
@@ -140,8 +115,8 @@ type VolumeControl struct {
func NewVolumeControl(initialVol int) *VolumeControl {
v := &VolumeControl{}
v.ExtendBaseWidget(v)
v.icon = NewTappableIcon(theme.VolumeUpIcon())
v.icon.OnTapped = v.toggleMute
v.icon = NewIconButton(theme.VolumeUpIcon(), v.toggleMute)
v.icon.IconSize = IconButtonSizeSmaller
v.slider = NewVolumeSlider(100)
v.lastVol = initialVol
v.slider.Step = 1
@@ -203,11 +178,10 @@ func (v *VolumeControl) invokeOnVolumeChange(vol int) {
func (v *VolumeControl) updateIconForVolume(vol int) {
if vol <= 0 {
v.icon.Resource = theme.VolumeMuteIcon()
v.icon.SetIcon(theme.VolumeMuteIcon())
} else if vol < 50 {
v.icon.Resource = theme.VolumeDownIcon()
v.icon.SetIcon(theme.VolumeDownIcon())
} else {
v.icon.Resource = theme.VolumeUpIcon()
v.icon.SetIcon(theme.VolumeUpIcon())
}
v.icon.Refresh()
}
+142
View File
@@ -0,0 +1,142 @@
package widgets
import (
"fyne.io/fyne/v2"
"fyne.io/fyne/v2/canvas"
"fyne.io/fyne/v2/container"
"fyne.io/fyne/v2/driver/desktop"
"fyne.io/fyne/v2/theme"
"fyne.io/fyne/v2/widget"
myTheme "github.com/dweymouth/supersonic/ui/theme"
)
type IconButtonSize int
const (
IconButtonSizeNormal IconButtonSize = iota
IconButtonSizeBigger
IconButtonSizeSmaller
)
type IconButton struct {
widget.BaseWidget
Highlighted bool
IconSize IconButtonSize
OnTapped func()
icon fyne.Resource
focused bool
hovered bool
themed *theme.ThemedResource
img *canvas.Image
}
var (
_ fyne.Tappable = (*IconButton)(nil)
_ fyne.Focusable = (*IconButton)(nil)
_ desktop.Hoverable = (*IconButton)(nil)
)
func NewIconButton(icon fyne.Resource, onTapped func()) *IconButton {
i := &IconButton{icon: icon, OnTapped: onTapped}
i.ExtendBaseWidget(i)
return i
}
func (i *IconButton) SetIcon(icon fyne.Resource) {
i.icon = icon
if i.img != nil {
i.themed = theme.NewThemedResource(icon)
i.img.Resource = i.themed
i.Refresh()
}
}
func (i *IconButton) Tapped(*fyne.PointEvent) {
if i.OnTapped != nil {
i.OnTapped()
}
}
func (i *IconButton) FocusGained() {
if !i.focused {
defer i.Refresh()
}
i.focused = true
}
func (i *IconButton) FocusLost() {
if i.focused {
defer i.Refresh()
}
i.focused = false
}
func (i *IconButton) TypedKey(e *fyne.KeyEvent) {
if e.Name == fyne.KeySpace {
i.Tapped(nil)
}
}
func (i *IconButton) TypedRune(r rune) {
}
func (i *IconButton) MouseIn(*desktop.MouseEvent) {
if !i.hovered {
defer i.Refresh()
}
i.hovered = true
}
func (i *IconButton) MouseOut() {
if i.hovered {
defer i.Refresh()
}
i.hovered = false
}
func (i *IconButton) MouseMoved(*desktop.MouseEvent) {
}
func (i *IconButton) MinSize() fyne.Size {
return i.iconSize()
}
func (i *IconButton) iconSize() fyne.Size {
switch i.IconSize {
case IconButtonSizeBigger:
return fyne.NewSquareSize(theme.IconInlineSize() * 2)
case IconButtonSizeSmaller:
return fyne.NewSquareSize(theme.IconInlineSize())
default:
return fyne.NewSquareSize(theme.IconInlineSize() * 1.3333)
}
}
func (i *IconButton) Refresh() {
if i.img == nil {
return
}
if i.Highlighted || i.focused {
i.themed.ColorName = theme.ColorNamePrimary
} else if i.hovered {
i.themed.ColorName = myTheme.ColorNameHoveredIconButton
} else {
i.themed.ColorName = myTheme.ColorNameIconButton
}
i.img.SetMinSize(i.iconSize())
i.img.Refresh()
}
func (i *IconButton) CreateRenderer() fyne.WidgetRenderer {
if i.img == nil {
i.themed = theme.NewThemedResource(i.icon)
i.img = canvas.NewImageFromResource(i.themed)
i.img.FillMode = canvas.ImageFillContain
i.img.SetMinSize(i.iconSize())
}
return widget.NewSimpleRenderer(container.NewCenter(i.img))
}
+9 -9
View File
@@ -83,9 +83,9 @@ type PlayerControls struct {
slider *TrackPosSlider
curTimeLabel *labelMinSize
totalTimeLabel *labelMinSize
prev *widget.Button
playpause *widget.Button
next *widget.Button
prev *IconButton
playpause *IconButton
next *IconButton
container *fyne.Container
totalTime float64
@@ -127,15 +127,15 @@ func NewPlayerControls() *PlayerControls {
}
}
pc.prev = widget.NewButtonWithIcon("", theme.MediaSkipPreviousIcon(), func() {})
pc.next = widget.NewButtonWithIcon("", theme.MediaSkipNextIcon(), func() {})
pc.playpause = widget.NewButtonWithIcon("", theme.MediaPlayIcon(), func() {})
pc.prev = NewIconButton(theme.MediaSkipPreviousIcon(), func() {})
pc.next = NewIconButton(theme.MediaSkipNextIcon(), func() {})
pc.playpause = NewIconButton(theme.MediaPlayIcon(), func() {})
pc.playpause.IconSize = IconButtonSizeBigger
buttons := container.NewHBox(pc.prev, pc.playpause, pc.next)
b := container.New(layout.NewCenterLayout(), buttons)
buttons := container.NewHBox(layout.NewSpacer(), pc.prev, pc.playpause, pc.next, layout.NewSpacer())
c := container.NewBorder(nil, nil, pc.curTimeLabel, pc.totalTimeLabel, pc.slider)
pc.container = container.NewVBox(c, b)
pc.container = container.New(layout.NewCustomPaddedVBoxLayout(0), c, buttons)
return pc
}