add IconButton and use in bottom panel

This commit is contained in:
Drew Weymouth
2024-05-27 11:16:39 -07:00
parent 0a818ae7b5
commit 96fed465d7
6 changed files with 225 additions and 57 deletions
+16 -42
View File
@@ -12,45 +12,23 @@ import (
"github.com/dweymouth/supersonic/ui/util"
)
var (
repeatThemedResource = theme.NewThemedResource(myTheme.RepeatIcon)
repeatOneThemedResource = theme.NewThemedResource(myTheme.RepeatOneIcon)
)
// The "aux" controls for playback, positioned to the right
// of the BottomPanel. Currently only volume control.
type AuxControls struct {
widget.BaseWidget
VolumeControl *VolumeControl
loop *miniButton
loop *IconButton
container *fyne.Container
}
type miniButton struct {
widget.Button
}
func newMiniButton(icon fyne.Resource) *miniButton {
b := &miniButton{
Button: widget.Button{
Icon: icon,
},
}
b.ExtendBaseWidget(b)
return b
}
func (b *miniButton) MinSize() fyne.Size {
return fyne.NewSize(24, 24)
}
func NewAuxControls(initialVolume int) *AuxControls {
a := &AuxControls{
VolumeControl: NewVolumeControl(initialVolume),
loop: newMiniButton(myTheme.RepeatIcon),
loop: NewIconButton(myTheme.RepeatIcon, nil),
}
a.loop.IconSize = IconButtonSizeSmaller
a.container = container.NewHBox(
layout.NewSpacer(),
container.NewVBox(
@@ -75,16 +53,15 @@ func (a *AuxControls) OnChangeLoopMode(f func()) {
func (a *AuxControls) SetLoopMode(mode backend.LoopMode) {
switch mode {
case backend.LoopAll:
a.loop.Icon = repeatThemedResource
repeatThemedResource.ColorName = theme.ColorNamePrimary
a.loop.Highlighted = true
a.loop.SetIcon(myTheme.RepeatIcon)
case backend.LoopOne:
a.loop.Icon = repeatOneThemedResource
repeatOneThemedResource.ColorName = theme.ColorNamePrimary
a.loop.Highlighted = true
a.loop.SetIcon(myTheme.RepeatOneIcon)
case backend.LoopNone:
a.loop.Importance = widget.MediumImportance
a.loop.Icon = myTheme.RepeatIcon
a.loop.Highlighted = false
a.loop.SetIcon(myTheme.RepeatIcon)
}
a.loop.Refresh()
}
type volumeSlider struct {
@@ -114,9 +91,7 @@ func (v *volumeSlider) Tapped(e *fyne.PointEvent) {
}
func (v *volumeSlider) MinSize() fyne.Size {
h := v.Slider.MinSize().Height
// give extra space for height to hack around mini button covering part of focus circle
return fyne.NewSize(v.Width, h+theme.Padding()*3)
return fyne.NewSize(v.Width, v.Slider.MinSize().Height)
}
func (v *volumeSlider) Scrolled(e *fyne.ScrollEvent) {
@@ -126,7 +101,7 @@ func (v *volumeSlider) Scrolled(e *fyne.ScrollEvent) {
type VolumeControl struct {
widget.BaseWidget
icon *TappableIcon
icon *IconButton
slider *volumeSlider
OnSetVolume func(int)
@@ -140,8 +115,8 @@ type VolumeControl struct {
func NewVolumeControl(initialVol int) *VolumeControl {
v := &VolumeControl{}
v.ExtendBaseWidget(v)
v.icon = NewTappableIcon(theme.VolumeUpIcon())
v.icon.OnTapped = v.toggleMute
v.icon = NewIconButton(theme.VolumeUpIcon(), v.toggleMute)
v.icon.IconSize = IconButtonSizeSmaller
v.slider = NewVolumeSlider(100)
v.lastVol = initialVol
v.slider.Step = 1
@@ -203,11 +178,10 @@ func (v *VolumeControl) invokeOnVolumeChange(vol int) {
func (v *VolumeControl) updateIconForVolume(vol int) {
if vol <= 0 {
v.icon.Resource = theme.VolumeMuteIcon()
v.icon.SetIcon(theme.VolumeMuteIcon())
} else if vol < 50 {
v.icon.Resource = theme.VolumeDownIcon()
v.icon.SetIcon(theme.VolumeDownIcon())
} else {
v.icon.Resource = theme.VolumeUpIcon()
v.icon.SetIcon(theme.VolumeUpIcon())
}
v.icon.Refresh()
}