From 975f64d73067891b0417a9c1a473c40f2dfb75e4 Mon Sep 17 00:00:00 2001 From: Drew Weymouth Date: Sat, 13 Apr 2024 11:41:52 -0700 Subject: [PATCH] increase sleep before seeking when restoring play queue --- backend/app.go | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/backend/app.go b/backend/app.go index ac5e0f5..1ea8d41 100644 --- a/backend/app.go +++ b/backend/app.go @@ -331,7 +331,7 @@ func (a *App) LoadSavedPlayQueue() error { // TODO: This isn't ideal but doesn't seem to cause an audible play-for-a-split-second artifact a.PlaybackManager.PlayTrackAt(queue.TrackIndex) a.PlaybackManager.Pause() - time.Sleep(50 * time.Millisecond) // MPV seek fails if run immediately after + time.Sleep(75 * time.Millisecond) // MPV seek fails if run immediately after a.PlaybackManager.SeekSeconds(queue.TimePos) } return nil