add controller logic for visualizations and add to gear menu
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@@ -460,11 +460,14 @@ func (p *Player) GetPeaks() (float64, float64, float64, float64) {
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return nInf, nInf, nInf, nInf
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}
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m := prop.(*mpv.Node).Data.(map[string]*mpv.Node)
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lPeak, _ := strconv.ParseFloat(m["lavfi.astats.1.Peak_level"].Data.(string), 64)
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rPeak, _ := strconv.ParseFloat(m["lavfi.astats.2.Peak_level"].Data.(string), 64)
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lRMS, _ := strconv.ParseFloat(m["lavfi.astats.1.RMS_level"].Data.(string), 64)
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rRMS, _ := strconv.ParseFloat(m["lavfi.astats.2.RMS_level"].Data.(string), 64)
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return lPeak, rPeak, lRMS, rRMS
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if lPeakNode, ok := m["lavfi.astats.1.Peak_level"]; ok {
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lPeak, _ := strconv.ParseFloat(lPeakNode.Data.(string), 64)
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rPeak, _ := strconv.ParseFloat(m["lavfi.astats.2.Peak_level"].Data.(string), 64)
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lRMS, _ := strconv.ParseFloat(m["lavfi.astats.1.RMS_level"].Data.(string), 64)
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rRMS, _ := strconv.ParseFloat(m["lavfi.astats.2.RMS_level"].Data.(string), 64)
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return lPeak, rPeak, lRMS, rRMS
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}
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return nInf, nInf, nInf, nInf
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}
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// sets the state and invokes callbacks, if triggered
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