expose repeat mode through MPRIS
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+27
-2
@@ -15,8 +15,9 @@ import (
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const dbusTrackIDPrefix = "/Supersonic/Track/"
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var (
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_ types.OrgMprisMediaPlayer2Adapter = (*MPRISHandler)(nil)
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_ types.OrgMprisMediaPlayer2PlayerAdapter = (*MPRISHandler)(nil)
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_ types.OrgMprisMediaPlayer2Adapter = (*MPRISHandler)(nil)
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_ types.OrgMprisMediaPlayer2PlayerAdapter = (*MPRISHandler)(nil)
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_ types.OrgMprisMediaPlayer2PlayerAdapterLoopStatus = (*MPRISHandler)(nil)
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)
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var (
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@@ -186,6 +187,30 @@ func (m *MPRISHandler) PlaybackStatus() (types.PlaybackStatus, error) {
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return "", errors.New("unknown playback status")
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}
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func (m *MPRISHandler) LoopStatus() (types.LoopStatus, error) {
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switch m.pm.LoopMode() {
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case LoopModeAll:
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return types.LoopStatusPlaylist, nil
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case LoopModeOne:
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return types.LoopStatusTrack, nil
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case LoopModeNone:
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return types.LoopStatusNone, nil
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}
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return "", errors.New("unknown loop status")
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}
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func (m *MPRISHandler) SetLoopStatus(status types.LoopStatus) error {
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switch status {
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case types.LoopStatusPlaylist:
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return m.pm.SetLoopMode(LoopModeAll)
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case types.LoopStatusTrack:
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return m.pm.SetLoopMode(LoopModeOne)
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case types.LoopStatusNone:
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return m.pm.SetLoopMode(LoopModeNone)
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}
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return errors.New("unknown loop status")
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}
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func (m *MPRISHandler) Rate() (float64, error) {
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return 1, nil
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}
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@@ -17,6 +17,14 @@ const (
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ReplayGainTrack = string(player.ReplayGainTrack)
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)
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type LoopMode int
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const (
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LoopModeNone LoopMode = LoopMode(player.LoopNone)
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LoopModeAll LoopMode = LoopMode(player.LoopAll)
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LoopModeOne LoopMode = LoopMode(player.LoopOne)
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)
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// A high-level Subsonic-aware playback backend.
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// Manages loading tracks into the Player queue,
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// sending callbacks on play time updates and track changes.
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@@ -40,7 +48,7 @@ type PlaybackManager struct {
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onSongChange []func(nowPlaying, justScrobbledIfAny *mediaprovider.Track)
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onPlayTimeUpdate []func(float64, float64)
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onLoopModeChange []func(string)
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onLoopModeChange []func(LoopMode)
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}
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func NewPlaybackManager(
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@@ -130,7 +138,7 @@ func (p *PlaybackManager) OnPlayTimeUpdate(cb func(float64, float64)) {
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}
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// Registers a callback that is notified whenever the loop mode changes.
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func (p *PlaybackManager) OnLoopModeChange(cb func(string)) {
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func (p *PlaybackManager) OnLoopModeChange(cb func(LoopMode)) {
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p.onLoopModeChange = append(p.onLoopModeChange, cb)
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}
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@@ -305,12 +313,28 @@ func (p *PlaybackManager) SetNextLoopMode() error {
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}
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for _, cb := range p.onLoopModeChange {
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cb(p.player.GetLoopMode().String())
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cb(LoopMode(p.player.GetLoopMode()))
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}
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return nil
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}
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func (p *PlaybackManager) SetLoopMode(loopMode LoopMode) error {
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if err := p.player.SetLoopMode(player.LoopMode(loopMode)); err != nil {
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return err
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}
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for _, cb := range p.onLoopModeChange {
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cb(loopMode)
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}
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return nil
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}
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func (p *PlaybackManager) LoopMode() LoopMode {
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return LoopMode(p.player.GetLoopMode())
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}
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// call BEFORE updating p.nowPlayingIdx
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func (p *PlaybackManager) checkScrobble() {
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if !p.scrobbleCfg.Enabled || len(p.playQueue) == 0 || p.nowPlayingIdx < 0 {
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