merge conflicts
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@@ -327,7 +327,11 @@ func (c *Controller) ShowSettingsDialog(themeUpdateCallbk func(), themeFiles map
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devs, themeFiles, bands,
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c.App.ServerManager.Server.ClientDecidesScrobble(),
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isLocalPlayer, isReplayGainPlayer, isEqualizerPlayer, canSavePlayQueue,
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c.MainWindow)
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c.App.EQPresetManager,
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c.MainWindow,
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c.App.AutoEQManager,
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c.App.ImageManager,
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c.ToastProvider)
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dlg.OnReplayGainSettingsChanged = func() {
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c.App.PlaybackManager.SetReplayGainOptions(c.App.Config.ReplayGain)
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}
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@@ -342,11 +346,31 @@ func (c *Controller) ShowSettingsDialog(themeUpdateCallbk func(), themeFiles map
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}
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dlg.OnThemeSettingChanged = themeUpdateCallbk
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dlg.OnEqualizerSettingsChanged = func() {
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// currently we only have one equalizer type
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eq := c.App.LocalPlayer.Equalizer().(*mpv.ISO15BandEqualizer)
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eq.Disabled = !c.App.Config.LocalPlayback.EqualizerEnabled
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eq.EQPreamp = c.App.Config.LocalPlayback.EqualizerPreamp
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copy(eq.BandGains[:], c.App.Config.LocalPlayback.GraphicEqualizerBands)
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// Create the appropriate equalizer type based on config
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var eq mpv.Equalizer
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if c.App.Config.LocalPlayback.EqualizerType == "ISO10Band" {
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eq10 := &mpv.ISO10BandEqualizer{
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Disabled: !c.App.Config.LocalPlayback.EqualizerEnabled,
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EQPreamp: c.App.Config.LocalPlayback.EqualizerPreamp,
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}
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// Copy up to 10 bands
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numBands := min(len(c.App.Config.LocalPlayback.GraphicEqualizerBands), 10)
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for i := 0; i < numBands; i++ {
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eq10.BandGains[i] = c.App.Config.LocalPlayback.GraphicEqualizerBands[i]
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}
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eq = eq10
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} else {
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eq15 := &mpv.ISO15BandEqualizer{
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Disabled: !c.App.Config.LocalPlayback.EqualizerEnabled,
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EQPreamp: c.App.Config.LocalPlayback.EqualizerPreamp,
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}
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// Copy up to 15 bands
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numBands := min(len(c.App.Config.LocalPlayback.GraphicEqualizerBands), 15)
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for i := 0; i < numBands; i++ {
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eq15.BandGains[i] = c.App.Config.LocalPlayback.GraphicEqualizerBands[i]
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}
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eq = eq15
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}
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c.App.LocalPlayer.SetEqualizer(eq)
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}
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dlg.OnPageNeedsRefresh = c.RefreshPageFunc
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