emitting events is crashing for some reason; comment out for now
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@@ -44,6 +44,7 @@ func NewMPRISHandler(playerName string, p *player.Player, pm *PlaybackManager) *
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m := &MPRISHandler{playerName: playerName, p: p, pm: pm}
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m := &MPRISHandler{playerName: playerName, p: p, pm: pm}
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m.s = server.NewServer(playerName, m, m)
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m.s = server.NewServer(playerName, m, m)
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m.evt = events.NewEventHandler(m.s)
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m.evt = events.NewEventHandler(m.s)
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/*
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m.p.OnSeek(func() {
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m.p.OnSeek(func() {
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pos := secondsToMicroseconds(m.p.GetStatus().TimePos)
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pos := secondsToMicroseconds(m.p.GetStatus().TimePos)
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m.evt.Player.OnSeek(pos)
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m.evt.Player.OnSeek(pos)
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@@ -55,6 +56,7 @@ func NewMPRISHandler(playerName string, p *player.Player, pm *PlaybackManager) *
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m.p.OnStopped(emitPlayStatus)
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m.p.OnStopped(emitPlayStatus)
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m.p.OnPlaying(emitPlayStatus)
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m.p.OnPlaying(emitPlayStatus)
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m.p.OnPaused(emitPlayStatus)
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m.p.OnPaused(emitPlayStatus)
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*/
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return m
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return m
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}
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}
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