emitting events is crashing for some reason; comment out for now

This commit is contained in:
Drew Weymouth
2023-07-12 17:41:16 -07:00
parent 3b204572b1
commit a9bafd76c7
+13 -11
View File
@@ -44,17 +44,19 @@ func NewMPRISHandler(playerName string, p *player.Player, pm *PlaybackManager) *
m := &MPRISHandler{playerName: playerName, p: p, pm: pm} m := &MPRISHandler{playerName: playerName, p: p, pm: pm}
m.s = server.NewServer(playerName, m, m) m.s = server.NewServer(playerName, m, m)
m.evt = events.NewEventHandler(m.s) m.evt = events.NewEventHandler(m.s)
m.p.OnSeek(func() { /*
pos := secondsToMicroseconds(m.p.GetStatus().TimePos) m.p.OnSeek(func() {
m.evt.Player.OnSeek(pos) pos := secondsToMicroseconds(m.p.GetStatus().TimePos)
}) m.evt.Player.OnSeek(pos)
m.pm.OnSongChange(func(_, _ *mediaprovider.Track) { })
m.evt.Player.OnTitle() m.pm.OnSongChange(func(_, _ *mediaprovider.Track) {
}) m.evt.Player.OnTitle()
emitPlayStatus := func() { m.evt.Player.OnPlayPause() } })
m.p.OnStopped(emitPlayStatus) emitPlayStatus := func() { m.evt.Player.OnPlayPause() }
m.p.OnPlaying(emitPlayStatus) m.p.OnStopped(emitPlayStatus)
m.p.OnPaused(emitPlayStatus) m.p.OnPlaying(emitPlayStatus)
m.p.OnPaused(emitPlayStatus)
*/
return m return m
} }