Fix #95: temporarily add tappable behavior to seekbar slider until Fyne 2.4
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@@ -168,3 +168,49 @@ func (pc *PlayerControls) UpdatePlayTime(curTime, totalTime float64) {
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func (p *PlayerControls) CreateRenderer() fyne.WidgetRenderer {
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return widget.NewSimpleRenderer(p.container)
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}
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// This code will be OBSOLETE in Fyne 2.4
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// which will natively add Tappable behavior to slider
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// Tapped is called when a pointer tapped event is captured.
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//
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// Since: 2.4
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func (t *TrackPosSlider) Tapped(e *fyne.PointEvent) {
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ratio := t.getRatio(e)
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val := t.Min + ratio*(t.Max-t.Min)
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t.isDragging = true
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t.SetValue(val)
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t.lastDraggedValue = val
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t.isDragging = false
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t.DragEnd()
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}
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func (t *TrackPosSlider) endOffset() float32 {
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return (theme.IconInlineSize()-4)/2 + theme.InnerPadding() - 1.5 // align with radio icons
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}
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func (t *TrackPosSlider) getRatio(e *fyne.PointEvent) float64 {
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pad := t.endOffset()
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x := e.Position.X
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y := e.Position.Y
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switch t.Orientation {
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case widget.Vertical:
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if y > t.Size().Height-pad {
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return 0.0
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} else if y < pad {
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return 1.0
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} else {
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return 1 - float64(y-pad)/float64(t.Size().Height-pad*2)
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}
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case widget.Horizontal:
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if x > t.Size().Width-pad {
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return 1.0
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} else if x < pad {
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return 0.0
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} else {
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return float64(x-pad) / float64(t.Size().Width-pad*2)
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}
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}
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return 0.0
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}
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