defensive nil checks around CanvasForObject
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@@ -124,7 +124,9 @@ func NewVolumeSlider(width float32) *volumeSlider {
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func (v *volumeSlider) Tapped(e *fyne.PointEvent) {
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v.Slider.Tapped(e)
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fyne.CurrentApp().Driver().CanvasForObject(v).Unfocus()
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if c := fyne.CurrentApp().Driver().CanvasForObject(v); c != nil {
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c.Unfocus()
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}
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}
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func (v *volumeSlider) MinSize() fyne.Size {
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