tweaks and optimizations
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@@ -498,7 +498,7 @@ func (p *Player) setState(s player.State) {
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func (p *Player) setAF() error {
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af := ""
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if p.peaksEnabled {
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af = "@astats:astats=metadata=1:reset=1"
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af = "@astats:astats=metadata=1:reset=1:measure_overall=none"
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}
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eq := p.equalizer
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if eq == nil || !eq.IsEnabled() {
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