prevent sleep on Windows when playing

This commit is contained in:
Drew Weymouth
2024-07-18 18:25:14 -07:00
parent 867e2c44b6
commit bc89cc20fc
3 changed files with 39 additions and 0 deletions
+10
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@@ -127,6 +127,16 @@ func StartupApp(appName, displayAppName, appVersionTag, latestReleaseURL string)
_, _ = a.ImageManager.GetCoverThumbnail(coverID) _, _ = a.ImageManager.GetCoverThumbnail(coverID)
}) })
a.PlaybackManager.OnPlaying(func() {
SetSystemSleepDisabled(true)
})
a.PlaybackManager.OnPaused(func() {
SetSystemSleepDisabled(false)
})
a.PlaybackManager.OnStopped(func() {
SetSystemSleepDisabled(false)
})
// Start IPC server if another not already running in a different instance // Start IPC server if another not already running in a different instance
if cli == nil { if cli == nil {
ipc.DestroyConn() // cleanup socket possibly orphaned by crashed process ipc.DestroyConn() // cleanup socket possibly orphaned by crashed process
+7
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@@ -0,0 +1,7 @@
//go:build !windows
package backend
func SetSystemSleepDisabled(disable bool) {
// no-op
}
+22
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@@ -0,0 +1,22 @@
//go:build windows
package backend
import "syscall"
const (
ES_CONTINUOUS uint = 0x80000000
ES_SYSTEM_REQUIRED uint = 0x00000001
)
func SetSystemSleepDisabled(disable bool) {
kernel32 := syscall.NewLazyDLL("kernel32.dll")
executionState := kernel32.NewProc("SetThreadExecutionState")
uType := ES_CONTINUOUS
if disable {
uType |= ES_SYSTEM_REQUIRED
}
syscall.SyscallN(executionState.Addr(), 1, uintptr(uType), 0, 0)
}